Variable Steel
Quick play magic
Increase the attack or defense of one face-up monster by 600 points.
Man-Eating Swamp
Trap
Destroy one of your opponent’s face-up monsters. You may special summon the destroyed monster to your side of the field by paying life points equal to the destroyed monster’s level x 400.
Scream of the Tortured
Continuous Trap
As long as this card remains face-up on the field, whenever a monster is destroyed or sent to the graveyard as a result of a card effect, inflict 300 life points of damage to the owner of the destroyed card.
Scream of the Dying
Continuous Trap
As long as this card remains face-up on the field, whenever a monster is destroyed as a result of battle, inflict 300 life points of damage to the owner of the destroyed card.
Mystic Mage of the Mirror
* *
800/450
SPELLCASTER/LIGHT/EFFECT
Your opponent draws a card. Call the type of card (magic, trap, or monster) that your opponent drew and then see the card. If you guessed correctly, increase your life points by an amount equal to half of your opponents. If you guessed incorrect, your opponent draws another card.
Mysticism of the Red Valley
Field Magic
Whenever a monster attacks, flip a coin. If it is heads, the attack continues. If it is tails, the monster is switched to defense position.
Von Baker, Pole Arm Specialist
* * * *
1350/2000
WARRIOR/WIND/EFFECT
This monster can attack while in defensive position.
Bouncing Mouse
***
1350/1200
Beast/Earth/Effect
You may put this card back in your hand by paying 400 LP at any time during you or your opponents turns.
Desert Winds
Continuous Magic
Each time a monster is summoned, flip a coin. If heads, the monster loses 200 ATK points. If tails, the monster loses 400 ATK points.
Mercy, the Desperado
* * * *
1200/1200
WARRIOR/LIGHT/EFFECT
Whenever this card does damage to your opponent’s life points, select and activate one of the following effects:
• Your opponent takes damage equal to the amount they took from this card during the damage step
• Increase the attack of this monster by 300 points until it is destroyed
UNITED RAGE
Quick-Play Magic
Increase the attacks of monsters with the same names by 500 points.
DEMON SCORN
Continuous Magic
Inflict an additional 400 points of damage every time a monster inflicts effect damage.
INCINERATION CANON
* * * *
0/2100
Machine/Dark/Effect
Once, during each of your turns, inflict 700 points of damage to your opponent’s life points.
PARRY
Quick-play Magic
Change the battle position of one monster on your side of the field.
HIRO – SAVIOR OF THE WEAK
*******
1900/1700
Warrior/Light/Effect
This card can only be special summoned by removing three monsters from your graveyard who’s combined attack powers are lower than 1800. Pay half your life points to add the effects of one of the removed monsters to this card. This card an also not be destroyed by monsters with higher attack than this one
THE MERCENARY
Quick-Play Magic
Pay 1500 life points and tribute one monster in order to special summon one monster from your deck to the field in face up or face down ATK or DEF. If in face down attack mode, the monster remains that way until it declares an attack or is attacked, it then changes to face up attack mode.
EMBODIMENT OF INSANITY
* * * * * *
Zombie/Dark
1400/1400
When this monster destroys another monster as a result of battle, the controller of this card gains life points equal to half that of the destroyed creature's ATK power. When this card is special summoned, it's ATK and DEF points are doubled.
INSANE GREED
Normal Magic
Pay 500 life points. Pick up 5 cards from the top of your deck and select one card to add to your hand. Discard the rest.
GHOUL GUARD
* * * *
200/1700
Zombie/Dark
You may normal this monster in face up defense mode. When this monster is destroyed as a result of battle, you may destroy one monster on either field regardless of position.
FORGOTTEN SAMURAI
* * * *
1400/1600
Undead/Light/Effect
If this card is discarded from your hand due to a card effect you control, you may special summon this card to the field in face up ATK or DEF position.
RED PALADIN
* * * * *
2100/1300
Warrior/Fire/Effect
When your opponent’s monster declares an attack on this card, you may switch the attacking monster to defense mode and inflict 600 points of damage to your opponent’s life points. This effect can only be used once.
BLUE PALADIN
* * * *
1900/1300
Warrior/Water/Effect
Pay 1000 life points to destroy a facedown or face up magic or trap card.
GREEN PALADIN
* * *
1300/1300
Warrior/Earth/Effect
Negate the effects of an effect monster destroyed by this one in battle.
GAIOGA – SOUL OF THE LIVING WORLD
* * * * * * * * * * * *
3900/3600
Divine/Earth/Effect
This card can only be special summoned by tributing one earth, water, and fire type monster from the field. This card’s attack can be increased
THE BLADE OF GAIA
Equip Magic
This card can only be equipped to “Gaiogaâ€. This card can only be activated by tributing two monsters on your side of the field or one of your opponent’s monsters and one of your own. Increase the attack of “Gaioga†by 1000 points and negate the effects of effect monsters destroyed by the monster equipped with this card.
HALBERDADIER
* * * *
1700/1500
Warrior/Earth/Effect
If this monster attacks a DEF position monster with a defense higher than this card’s ATK strength, destroy the targeted card and skip the damage step.
PLAN B
Trap Card
You can activate this card when your opponent declares an attack. Change the target of that attack to another monster on your field.
STONE HEART
Quick-Play Magic
Select one monster on your side of the field. For the remainder of the turn, the selected monster cannot be destroyed in battle and does not take battle damage. Any monster that attacks a monster effected by this card loses 500 ATK points until it is removed from the field.
ANGEL ROCKER
* * * * * *
1800/1100
You may activate this effect only once, during your main phase. Increase the ATK or DEF of this card by 300 for every LIGHT monster in your graveyard.
BARRIER OF THE CHASTE
Continuous Magic
As long as there is a FAIRY type monster on the field, anytime you would receive damage other than battle damage or costs, negate the damage and you receive that many life points.
A THOUSAND ANGRY MOKIS
Trap
This card can be activated when your opponent declares an attack. Increase the attack of one face-up “Moki Moki†by 1000 until the end of your next turn.
GLEEFUL CHERUB
* * *
1200/1200
Fairy/Light/Effect
This card cannot be destroyed as a result of battle as long as your life points are equal or higher than your opponent’s.
DEBT TO THE HEAVENS
Quick-play Magic
Increase your life points by 2000. At the end of the turn this card is activated, you lose 1000 life points.
Lovely Charity
Magic
Draw one card and gain 500 life points.
Fire Archer
* * * *
1200/1300
WARRIOR/EFFECT
When this card is summoned in any way, destroy one magic or trap card on the field. Pay 300 life points to switch this monster into defense mode during your opponent’s turn.
Legacy Knight
* * * *
1600/1900
WARRIOR
“A warrior known for his skills with a sword and unnerving confidence in battle.â€
Legendary Arm – Excalibur
Equip Magic
This card can only be equipped to WARRIOR and SPELLCASTER-type monsters. Increase the attack of the equipped monster by 1000 and the equipped monster is not affected by the effects of monster, magic, and trap cards that specifically target a monster.
Unity Amongst the Lifeless
Trap
When your opponent declares an attack on a ZOMBIE or MACHINE type monster on your side of the field, special summon a ZOMBIE or MACHINE type monster. Your opponent’s monster attacks this monster instead of its previous target.
Gothic Axe of the Basilisk
Equip Magic
Whenever the equipped monster attacks, decrease the attack of the monster it is attacking by 300 points before the damage step.
Warlock Vampire
* * * * *
2000/1100
SPELLCASTER/DARK/EFFECT
You can special summon this card from your hand by removing three cards from your graveyard. When special summoned through this effect, destroy a monster on your opponent’s side of the field and increase the attack of this card by 500. As long as this card remains face-up on the field, increase your life points by 500 and decrease your opponent’s life points by 500 at the beginning of you and your opponent’s turns.
Warrior’s Compensation
Normal Magic
For every full 1000 life points lost during your last turn, you may draw a card.