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General Gaming Discuss gaming in general here. |
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#1
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Creating A Video Game
So I've started the written work on my own game. I want it to be a sandbox game, sort of a cross between Oblivion and Assassin's Creed. I've written the introduction, and the button controls. Introduction and Controls Anyone who wants to critique this, or give me any kind of help is welcome to. |
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#2
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I can only find a small criticism really, and that is that the controls, whilst they are good, would probably take too long to learn properly without resorting to button-mashing techniques. Other than that, a very good start!
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#3
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Thats pretty cool. I would not worry about minor technicalities like key commands at such an early stage. Even the storyline details are not that important yet.
First you need a structure, go to any design house and you will always see two things on the wall; An idea cloud and a flow chart. The Idea Cloud is the idea generation, it should be a page of what the game encompasses, this guves everyone working on the project a visualisation and also ensures that in time you dont have variations or discrepencies. Reading your game description other than a similarity with Assassins creed/Oblivion I have not got a clue what the game is about, what time period, what genre, target audience, style, originality, period, concept, etc...... Take Assassins Creed as an example, the bubble chart for that would have a big list of things like; Action/adventure, 3rd person, dual story, sci/fi, Medieval, Crusading Knights etc... Setting = Middle East, holy land, 12th century, scenic etc... Character= loner, assassin, versatile, athletic etc... You should basically end up with a piece of paper with all these ideas on it that outline what the game is. As you design your game you should have your senses tunes into this cloud and then any magazine articles, photos, films, stories, locations, ideas you take a copy and keep them in a scrapbook. This is element of research is so important to do and makes the rest of the game making easy. The Flow Chart is the narrative, this is the bit you have already started. Intro Scene > Character Name Input > Cinematic > Charcter Class > Cinematic > Choose weapon etc...... Obviously the flow chart has different branches depending on the choices made. Next to the flow chart you can write the storyline but the flow chart should act like a backbone leading the player through the game. Next step is artistic direction, these basically involves getting the sketch pad out and doing some simple character designs and scenes. ......you then give your story to the progammers, animators and graphic designers to turn in to a reality Last edited by Bananas; 05-23-2009 at 04:30 AM.. |
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#4
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Quote:
@ Bananas, Thanks x10 for the help, I'm going to get started on the cloud and flow chart soon. ------ I've slightly.. actually changed this drastically. I want it to be a zombie survival game. Not like L4D, but a sandbox type game. Similar to Fallout. I was bull****tin' around on /v/ (If you don't know, don't ask) and I came up with this.. Tell me what you think. ------ More. These ideas just keep coming. It's ok if they keep merging with the before post, right? ------ Weapons that would be used in the game.. Last edited by Twitch; 07-19-2009 at 10:27 PM.. Reason: Automerged Doublepost |
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#5
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Back in the day, when I was about 9 or 10, I use to draw little maps and **** all the time of towns.. and I always said how they should make a game where someone can run around into the stores and stuff, and steal and ****...
Alas... Grand Theft Auto. |
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#6
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So you have bascially done most of the major written work, but how are you going to put this in your game and how to code it?
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#7
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are you going to try and do most of the work yourself, or going to expand your idea to bigger companies?
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#8
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I need some help with the weapons that are going to be used. I need someone with some gun knowledge.
I need a list of popular sub-machine guns, assault rifles, bolt/lever-action rifles, semi-automatic rifles, shotguns, and pistols. Less than 10 of each gun would be fine. I've started the sub-machine gun list. There's only about six guns on it though. ------ I really have no idea yet. I'm hoping to go to school to learn about some graphics programs, some computer technology, etc. Last edited by Twitch; 08-09-2009 at 01:20 PM.. Reason: Automerged Doublepost |
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#9
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If you need any help I'm a 3d modeler, I've been wanting to work on a Zombie game =). If you have any instant messenger programs just let me know, or look me up on facebook. Timothy Braden Broskelisia.
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#10
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Submachine guns: P90
Scorpion (handheld) Thompson M1921 UMP10 MP7 Assault rifles: Steyer AUG FN SCAR M14 M416 Beowolf .50 call Bolt/Lever Action: Remington M700 .30-06 Winchester m1894 .30/30 Marlin M1894 in .357 magnum Mosin Nagant m1941 Shotguns: Mossberg M500 AA12 M12 Winchester m1896 SPAS 12 Benelli M3 Semiautomatic rifles: ruger 10/22 Ruger Mini 14 Ruger Mini 16 Colt AR15 M1 Carbine M1 garand Pistols: S&W M686 7 Shot Distinguished Combat Magnum M92FS M1911 Police .38 Special Glock G17 Glock G18 Webley Fonsberry Automatic revolver I tried to replace some of the more generic guns that are Already plastered everywhere like the M16, AK47, Desert Eagle, MP5 and Uzi, but you can add those back in if you want Edit: Just remembered A few more Last edited by MAgnum9987; 08-09-2009 at 07:51 PM.. |
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