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Originally Posted by Jeanie
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Ah I remember reading that awhile ago.
The problem is that a lot of these studies don't mention that they test video game reactions on kids
with prexisting violent tendencies. This is obviously the wrong way to go about as almost any person with a functional brain will tell you that tempting a violent person with violence is just going to make them violent as well! That's like asking, "If a happy person is shown happy things, will they be more happy?" Of course!
The problem with violence and video games is that everyone is different. Most kids do not react violently, we know that merely by seeing how many M-rated games get sold on a daily basis and the number of kids who are chopping up their classmates right now. Everyone handles things differently and you cannot treat game violence with massive studies because the individual is what matters here. Example: I was 9 when I played my first violent game, Mortal Kombat. It was the most controversial game out at the time for it's violence and blood. I played it for a whole weekend and guess what? Ever since then, I've never gotten into a fist fight, killed someone, physically threatend someone, or reacted or treated anyone in a violent manner. Now, someone else could be much different, they could play something like Doom, a highly gorey sci-fi shooter and after a little while, become totally engaged in it. They make the game to be some sort of escape and use it to handle their problems. Let's call the kid in this scenario . . Dylan.
Okay yeah I'll skip being sarcastic, we're talking about Dylan Klebold here, one of the two Columbine Killers. He and Eric Harris played Doom religiously and even made their own levels (some rumored to be modeled after their school, but no evidence exists). Both kids were loners, isolated, and rejected by their peers. Their minds were already in a weakened state and they found their escape in Doom. They even said to one another in a famous quote from the shootings, "This is just like ****in' Doom!" They sat in their parents' basement building bombs and went unnoticed.
My point is that kids who react and lash out violently as a direct result of influence from a video game are usually fragile minded in the first place because a lot of kids are able to differentiate from reality and fantasy and have even a slight comprehension of violence and it's consequences. It's rare that you see a stable-minded individual take a game so seriously that they try and act it out.
Another problem with the study of violent games and behavior is that the statistics can be misleading. For example, at least several times a year, one kid will kill another mimicking their favorite scenes from video games or TV or movies. When the WWE was big, a few kids killed siblings after acting out wrestling moves on one another. Now, some people would argue that that constitutes encouraged violent behavior, which is not true. The kids mimicked what they saw so they could feel and pretend to be their favorite wrestlers, not as a way of reacting to the world around them. These kids who hurt others after being influenced by the games they play are reacting to the world around them, it's nowhere near similar to mimicry.
What researchers and parenting groups shouldn't be doing is ****ing and lashing out at game companies for their content. Parents like that are always too busy trying to change the world and protect their children from it that they tend to ignore the damn children and not raise them. That's not to say parents who care about their kids don't protect them, but what they should be doing is teaching them first. I remember a South Park episode where they made a similar commentary since the parents were so busy getting angry at the big company apparently "brain-washing" their children that the kids got into more trouble since the parents were more occupied with their protesting and outrage.
Should parents be ignoring this stuff? No, but are their priorities off? Yes. What should be done is that parents need to take a larger role in teaching their children the difference between reality and fiction. Because let's face it, you can be involved in your child's life only so much but they're going to be exposed or get into trouble some how, so it's best to prepare them. That's not to say you should accept the inevitable, but firing off at companies who produce a game that encourages a young man to kill police officers is not the right way to do it. Not to mention, does anyone ever stop and say, "where was the child's mind when they
decided to do this?"
A lot of people seem to forget that a lot of children are able to make their own decisions and if they decide to kill or seriously harm someone, you have to question yourself as a parent as to how you raised them and your child's mind. Child are not all stupid, mindless, and oblivious, they're usually quite aware of what they're doing. However, it's the
understanding that people miss out on.