Quote:
Originally Posted by Hiei
This is off topic, but why is this a multiple choice poll? There's only two options.
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Maybe the threadmaker just forgot to set it to single selection?
DISCLAIMER: This is not a hate-response, this is a lecture :P
Well, I'm a konami fanboy and frankly, they BOTH fail. Konami did it first, Konami does it better, and Konami will inevitable suck the life out of EA and Activision since they own intellectual rights to the entire GHRB saga.
Between the two, however, I have my money on EA. It took activision a while to capitalize on the Drum concept, which is weird since Activision got their idea from seeing Konami's GFDM series, which comes bundled with Drums anyway.
The recent release of Guitar Hero: Arcade has also got me pretty disappointed. The arcade machines are overly hyped steroidal HD nightmares with horridly generic bass output. The guitars are these crappy, 80's looking things that might have come out of a really bad issue of "Marvel Zombies", and the audio-calibration is so off that you have to rely on the music to strum a full eigth note BEFORE you actually hear it play.
Yes, you need to be reading the notes on the screen, and listening to the music so you can strum EARLY. You're doing 3 confusing tasks AT THE SAME TIME.
Also, there aren't any modifications to the game that you can make yourself.
In Guitar Freaks and Drummania, you're allowed to change the speed that the notes move at, the strictness of the note timing, and various other settings. GHRB fans seem to consider faster note speeds to be something that makes the game harder rather than easier, and the GHRB series doesn't rate you on whether you strum early, late, or right on the note. They just rate you for whether or not you hit it within a margin that's grossly boring and generic. Also, the sound FX you get when you miss are just terrible. Guitar Freaks actually makes it sound like you missed.
To attack Rock Band, the default drums are just terrible. If you whack a drum when you're not supposed to, your combo gets broken, but how many drummers ACTUALLY PLAY EXACTLY WHAT THEY'RE SUPPOSED TO PLAY?!True, the Overdrive system for the drums allows you to have some fun, but that shouldn't be the way it works. Drummania allows you to play whatever notes you want, so long as you hit the notes they want you to.
I know, Guitar Freaks doesn't have a whammy bar, and only has 3 frets, but it's got more musical diversity. At least Japan made the effort to have songs from other countries, and TRUST me a good amount of their music in their latest releases, such as V5 Infinity and the long-awaited for V6 Blazing have been foreign covers. The most asian that Guitar Hero gets is a setlist of Asia-themed songs sung by popular rockstars of the 80s and 90s. BOOOOOOOORING...
I bought Rock Revolution. It's pretty sweet. I'm waiting on Japanese imports for the drum set, but I'm content with regular Guitar Hero guitars. Rock Revolution allows for custom songs, which has never actually been done with GFDM. Yeah, I know, GHWT let's you do it, but not Rock Band. Also, you can edit the music with a little tool caled "Layer Manager". If the file you used for your song has layered tracks instead of one merged sample box you don't need to get two separate songs that have the main track and the Lead, Bass, or Drum tracks. You can just key the simfile you're to the proper instrument track, which can be identified just by listening to it.
So, yeah, it's not that I don't think that Guitar Hero and Rock Band are bad games, because they aren't. I just hate how neither Activision nor EA have bothered to acknowledge that Konami made it first. Konami could make them do it, but they don't, which makes me hate Konami too for not being aggressive enough.
DOWN WITH 7 STUDIOS!!!
*disappears in a purple-orange flame*