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TCG Cards & Combos Talk about specific cards, combos, decks you've made, etc. |
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#1
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The Yugioh Create A Card Thread
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#2
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Variable Steel
Quick play magic Increase the attack or defense of one face-up monster by 600 points. Man-Eating Swamp Trap Destroy one of your opponent’s face-up monsters. You may special summon the destroyed monster to your side of the field by paying life points equal to the destroyed monster’s level x 400. Scream of the Tortured Continuous Trap As long as this card remains face-up on the field, whenever a monster is destroyed or sent to the graveyard as a result of a card effect, inflict 300 life points of damage to the owner of the destroyed card. Scream of the Dying Continuous Trap As long as this card remains face-up on the field, whenever a monster is destroyed as a result of battle, inflict 300 life points of damage to the owner of the destroyed card. Mystic Mage of the Mirror * * 800/450 SPELLCASTER/LIGHT/EFFECT Your opponent draws a card. Call the type of card (magic, trap, or monster) that your opponent drew and then see the card. If you guessed correctly, increase your life points by an amount equal to half of your opponents. If you guessed incorrect, your opponent draws another card. Mysticism of the Red Valley Field Magic Whenever a monster attacks, flip a coin. If it is heads, the attack continues. If it is tails, the monster is switched to defense position. Von Baker, Pole Arm Specialist * * * * 1350/2000 WARRIOR/WIND/EFFECT This monster can attack while in defensive position. Bouncing Mouse *** 1350/1200 Beast/Earth/Effect You may put this card back in your hand by paying 400 LP at any time during you or your opponents turns. Desert Winds Continuous Magic Each time a monster is summoned, flip a coin. If heads, the monster loses 200 ATK points. If tails, the monster loses 400 ATK points. Mercy, the Desperado * * * * 1200/1200 WARRIOR/LIGHT/EFFECT Whenever this card does damage to your opponent’s life points, select and activate one of the following effects: • Your opponent takes damage equal to the amount they took from this card during the damage step • Increase the attack of this monster by 300 points until it is destroyed UNITED RAGE Quick-Play Magic Increase the attacks of monsters with the same names by 500 points. DEMON SCORN Continuous Magic Inflict an additional 400 points of damage every time a monster inflicts effect damage. INCINERATION CANON * * * * 0/2100 Machine/Dark/Effect Once, during each of your turns, inflict 700 points of damage to your opponent’s life points. PARRY Quick-play Magic Change the battle position of one monster on your side of the field. HIRO – SAVIOR OF THE WEAK ******* 1900/1700 Warrior/Light/Effect This card can only be special summoned by removing three monsters from your graveyard who’s combined attack powers are lower than 1800. Pay half your life points to add the effects of one of the removed monsters to this card. This card an also not be destroyed by monsters with higher attack than this one THE MERCENARY Quick-Play Magic Pay 1500 life points and tribute one monster in order to special summon one monster from your deck to the field in face up or face down ATK or DEF. If in face down attack mode, the monster remains that way until it declares an attack or is attacked, it then changes to face up attack mode. EMBODIMENT OF INSANITY * * * * * * Zombie/Dark 1400/1400 When this monster destroys another monster as a result of battle, the controller of this card gains life points equal to half that of the destroyed creature's ATK power. When this card is special summoned, it's ATK and DEF points are doubled. INSANE GREED Normal Magic Pay 500 life points. Pick up 5 cards from the top of your deck and select one card to add to your hand. Discard the rest. GHOUL GUARD * * * * 200/1700 Zombie/Dark You may normal this monster in face up defense mode. When this monster is destroyed as a result of battle, you may destroy one monster on either field regardless of position. FORGOTTEN SAMURAI * * * * 1400/1600 Undead/Light/Effect If this card is discarded from your hand due to a card effect you control, you may special summon this card to the field in face up ATK or DEF position. RED PALADIN * * * * * 2100/1300 Warrior/Fire/Effect When your opponent’s monster declares an attack on this card, you may switch the attacking monster to defense mode and inflict 600 points of damage to your opponent’s life points. This effect can only be used once. BLUE PALADIN * * * * 1900/1300 Warrior/Water/Effect Pay 1000 life points to destroy a facedown or face up magic or trap card. GREEN PALADIN * * * 1300/1300 Warrior/Earth/Effect Negate the effects of an effect monster destroyed by this one in battle. GAIOGA – SOUL OF THE LIVING WORLD * * * * * * * * * * * * 3900/3600 Divine/Earth/Effect This card can only be special summoned by tributing one earth, water, and fire type monster from the field. This card’s attack can be increased THE BLADE OF GAIA Equip Magic This card can only be equipped to “Gaioga”. This card can only be activated by tributing two monsters on your side of the field or one of your opponent’s monsters and one of your own. Increase the attack of “Gaioga” by 1000 points and negate the effects of effect monsters destroyed by the monster equipped with this card. HALBERDADIER * * * * 1700/1500 Warrior/Earth/Effect If this monster attacks a DEF position monster with a defense higher than this card’s ATK strength, destroy the targeted card and skip the damage step. PLAN B Trap Card You can activate this card when your opponent declares an attack. Change the target of that attack to another monster on your field. STONE HEART Quick-Play Magic Select one monster on your side of the field. For the remainder of the turn, the selected monster cannot be destroyed in battle and does not take battle damage. Any monster that attacks a monster effected by this card loses 500 ATK points until it is removed from the field. ANGEL ROCKER * * * * * * 1800/1100 You may activate this effect only once, during your main phase. Increase the ATK or DEF of this card by 300 for every LIGHT monster in your graveyard. BARRIER OF THE CHASTE Continuous Magic As long as there is a FAIRY type monster on the field, anytime you would receive damage other than battle damage or costs, negate the damage and you receive that many life points. A THOUSAND ANGRY MOKIS Trap This card can be activated when your opponent declares an attack. Increase the attack of one face-up “Moki Moki” by 1000 until the end of your next turn. GLEEFUL CHERUB * * * 1200/1200 Fairy/Light/Effect This card cannot be destroyed as a result of battle as long as your life points are equal or higher than your opponent’s. DEBT TO THE HEAVENS Quick-play Magic Increase your life points by 2000. At the end of the turn this card is activated, you lose 1000 life points. Lovely Charity Magic Draw one card and gain 500 life points. Fire Archer * * * * 1200/1300 WARRIOR/EFFECT When this card is summoned in any way, destroy one magic or trap card on the field. Pay 300 life points to switch this monster into defense mode during your opponent’s turn. Legacy Knight * * * * 1600/1900 WARRIOR “A warrior known for his skills with a sword and unnerving confidence in battle.” Legendary Arm – Excalibur Equip Magic This card can only be equipped to WARRIOR and SPELLCASTER-type monsters. Increase the attack of the equipped monster by 1000 and the equipped monster is not affected by the effects of monster, magic, and trap cards that specifically target a monster. Unity Amongst the Lifeless Trap When your opponent declares an attack on a ZOMBIE or MACHINE type monster on your side of the field, special summon a ZOMBIE or MACHINE type monster. Your opponent’s monster attacks this monster instead of its previous target. Gothic Axe of the Basilisk Equip Magic Whenever the equipped monster attacks, decrease the attack of the monster it is attacking by 300 points before the damage step. Warlock Vampire * * * * * 2000/1100 SPELLCASTER/DARK/EFFECT You can special summon this card from your hand by removing three cards from your graveyard. When special summoned through this effect, destroy a monster on your opponent’s side of the field and increase the attack of this card by 500. As long as this card remains face-up on the field, increase your life points by 500 and decrease your opponent’s life points by 500 at the beginning of you and your opponent’s turns. Warrior’s Compensation Normal Magic For every full 1000 life points lost during your last turn, you may draw a card. |
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#3
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- Zombie Jackal
Dark/Zombie ****** 2350atk/2100def EFFECT: When this monster does damage to your opponents life points, draw one card from your deck, if it is a monster that can be special summoned, special summon it. That monster cannot attack that turn. - Doomsday Normal Spell EFFECT: Pay half of your life points. Choose one of the following effects and activate it: ~~ Your opponent discards all cards in his/her hand to the graveyard. ~~ Destroy all monsters on your opponents side of the field. ~~ Destroy all spells/traps on your opponents side of the field. - Torrential Removal Normal Trap EFFECT: You may activate this card when a monster is normal summoned or flip summoned. Remove all monsters on the field from play. |
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#4
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Prestidigitation: quick play magic
you can only activate this magic acrd when your oppent declares an attack on one of your face up spellcaster type monsters. select another face up spellcatser monster and increase the attack of the spellcaster in battle by amount of defense points of the slected spellcatser.destoy one of the spellcasters at the end phase of the turn that this card is activated. curtain call trap card you can only activate this card when your oppent summons a monster with more attack points then all the spellcaster type monsters on your filed, destroy all monster on the field during the activation of this card. Retreat!! counter trap card you can only activate this when your oppent preforms a tribute summon, return all warrior type monsters on the field to thier owners hand. Cowerdice in battle equip magic card you can only equip this magic card to a warrior type monster, as long as the monster is equiped with this card its effect is negated and it cannot attack. The Commander ********** [ritual/warrior/effect] atk/? def/0 This card can only be ritual summoned with the ritual spell gather the troops.The attack of this card is the total of attack point of the monsters used for the ritual summon.Instead of drawing you may discard one card from your hand durin your draw phase in order to take two level four or lower warrior type monsters from your deck and add them to you hand. Gather the troops ritual magic card this card may be used to ritual summon The commander. You must also tribute monsters on the field or in your hand whose total leves equal the level of the ritual monster you are attempting to ritual summon. |
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#5
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Inspiration
Counter Trap Effect: You must pay all but 1 of your lifepoints to activate this card. Send all cards with the name Dark Magician or Magician of Black Chaos from both player's decks to their respective Graveyards. Destroy all facedown cards on the field. You must now special summon one Dark Magician Girl from your hand, deck, or graveyard. All of your opponent's monster are now destroyed. Your opponent must now switch to his/her battle phase. At this point, your opponent must special summon 5 monsters from his or her deck or hand, ignoring all summoning requirements and conditions. (If this cannot be done, you may check their hand and deck. YOu will then proceed with this card's normal effect. If your opponent cannot summon any monsters, DMG will attack directly and will then be removed from play at the end phase.) All monster on your opponent's field must attack Dark Magician Girl, going from lowest attack to highest. All damage to life points is calculated after battle the battle phase ends. This card cannot be chained. Team T.O.O.N! TOON Strike!! Counter Trap Effect: This card can only be activated while a Toon monster with 5 or more stars is on the field. You may special summon three level 4 or lower Toon cards from your deck. No spells or traps can be activated until the end of the following battle phase. Only Toon cards may attack this turn. ALl Toons may attack directly, but no damge is calculated until the end phase of this turn. Ignore the requirement of Toon World. At the end of the battle phase, destroy this card and all Toon monster on the field. You do not have to pay for a Toon to attack this turn. Also, destroy any and all face up Toon World spell cards on your field. At the end phase of this turn, you will take damge to your life points equal half of the total damage calculation of your opponent. The deduction from both player's life points is applied at the same time. The D. Magician in Training Type: Spellcaster Attribute: Dark Attack: 1500 Defense: 1100 3 stars Effect: When this card is flipped, you may add a spell counter onto any card, reguardless of Spellcounter limitation. This card's name while on the field is treated as Dark Magician. The Chibi! :P Spell Special Summon one Doodle Token (0/0) in attack mode on your side of the field. When the token is destroyed, you and your opponent take the battle damage. Also, you may send any monster in your deck to the grave and special summon a Chibi Token (????/????) in attack mode with half of the stats of the discarded card. One's who choose wothyness Type: Spellcaster Attribute: Dark Attack: 0 Defense: 2850 Card Description: This band of spellcasters decide which Dragon's are worthy of being blessed by the Lord of Dragons. His Will Ritual Spell In order to activate this card, you must have the Ritual Monster, I Am, in your deck, hand or Graveyard. Remove from the game monsters who total stars equal the the stars of I Am. I Am Monster/ritual Type: Divine Attibute: Light Attack: 8000 Defense: 8000 Stars: 12 This card can only be summoned by the ritual card His Will. This card cannot attack. If your opponent attack one of your monsters, the attack of that card will be cut in half. The attack is restored at the end phase. This card loses attack points for every battle their is while it is face up on the field. (If this is put face down and reflipped, it regains all lost attack points.) If a spirit monster is placed on the field while this card is on the field, the spirit monster must remain on the field until this card is destroyed. Spirit monsters cannot be attack while this card is in play. That is about it for now... |
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#6
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Rubber Barrier
'trap whenever a monster attack, you may activate this card. negate the attack and inflict half of the attacking monster's ATK points to to your opponent's lifepoints Steel shield trap trap whenever there are 2 or more monsters attacking, you may activate this card. Negate up to 2 attacks and inflict 500 points of direct damage to your opponents. rock shield continuous trap this card negates the next 3 attacks no matter what. When 3 attacks are negated, this card is sent to the graveyard. life-absorbing energy shield continuous trap pay 700 lifepoints during each of your standby phases. any battle damage inflicted becomes 300 points. In addition, increase all of your opponent's monsters' ATK points vy 200. |
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#7
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Ha! i made a .doc of this that i've been working on since the game first started!!! lmao!! Prepare yourselves!!!!!
----------------------------------------------- !F@KE C@RDS! Shining Abyss #2 Group: Spellcaster/Effect Type: Light Level:4 Atk: 1100 Def: 1900 This effect can only be activated at the start of Main Phase 1 or after this card is summoned. Toss a coin and call Heads or Tails. If you call it right, the activation and effect of any of your Magic cards played this turn, cannot be negated by any other card. Persuasive Darkness Group: Fiend/Effect Type: Dark Level:4 Atk: 0 Def: 2000 When this card is destroyed in battle or by your opponent's card effect, Toss a coin and call Heads or Tails. If you call it right, this card is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's face-up non-Light monsters with this card. As long as it is equipped with this card, you control the equipped monster. If your opponent has no face-up monster cards when this monster is destroyed, it is simply sent to the graveyard. Crush Card Group: Trap Card Type: Trap When an opponent's monster attacks, Offer 1 DARK monster with an ATK of 1000 or less (regardless of position) as a Tribute. Any opponent's monster with an ATK of 1500 or higher face-up on the field, in your opponent's hand, or drawn in the next 3 turns is automatically destroyed. Crush Card Group: Trap Card Type: Trap When an opponent's monster attacks, Offer 1 DARK monster with an ATK of 1000 or less as a Tribute. All face-down monster cards on your opponent's side of the field are turned face-up and then returned to their original positions . Any opponent's monster with an ATK of 1500 or higher on the field, in your opponent's hand, or drawn in the next 3 turns is automatically destroyed. No card effects are activated when cards are turned face-up. Restructer Revolution Group: Magic Card Type: MAGIC Icon: QUICK-PLAY Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand. Copycat Group: Spellcaster/Effect Type: Light Level:1 Atk: 0 Def: 0 When this card is summoned (including Special Summon) it adopts the original ATK and DEF of 1 of your opponent's face-up monsters on the field. If your opponent has no monsters on his side of the field when this card is summoned, its ATK and DEF become 0. Gorgon's Eye Group: Trap Card Type: TRAP Icon: PERMANENT As long as this card remains active on the field, all of your opponent's monsters in defense position are automatically destroyed (no Flip-Effects are activated) and for each defense monster destroyed, put 1 [Gorgon Stone Token] (Earth/Rock/1/0/0) on your opponent’s side of the Field in defense mode. (These tokens are treated like normal monsters and may be used for tribute.) Reaper of the Card's Task Group: Trap Card Type: TRAP Icon: PERMANENT As long as this card remains active on the field, during each of your stand-by phases, select 1 card from you and your opponent's Graveyard and remove them both from the current duel. If your opponent has no cards in his graveyard but at least 1 card removed from play, inflict 200 points of Direct Damage to your opponent's Life Points instead. Darkness Knight and Stallion Group: Fiend/Effect Type: Dark Level:4 Atk: 1400 Def: 1000 You can remove up to 4 cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used only once during your turn. Mysterious Magician Group: Spellcaster/Effect Type: Dark Level:3 Atk: 1000 Def: 400 This monster can attack twice during the same Battle Phase. Call of the Genie's Lamp Group: Magic Card Type: MAGIC Icon: QUICK-PLAY Search your deck for 1 "La Jinn the Mystical Genie of the Lamp" and Special Summon it onto the field it in face-up Attack Position. This card then becomes an Equip Magic Card and is automatically equipped to the special summoned monster. Increase the ATK of "La Jinn the Mystical Genie of the Lamp" by 200 and increase it's DEF by 1000. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card it also destroyed. Dark Puppet of Shadows Group: Spellcaster/Fusion/Effect Type: DARK Level:7 Atk: 2550 Def: 900 Shining Abyss #2 + Witch's Apprentice This monster is unaffected by any Magic Cards. When this card is destroyed by the effect of a Trap or Monster, inflict 800 points of Direct Damage to your Opponent's Life Points. ****ain the Gruesome Group: Fiend/Fusion/Effect Type: DARK Level:5 Atk: 2300 Def: 2400 Twin-Headed Wolf + Flash Assailant If this card attacks an Effect-type monster, this card's owner may remove 2 cards from his/her Graveyard from play to negate the effect of the Monster destroyed by this card in battle (including flip effects). Ha Des's Dark Gift Group: Magic Card Type: MAGIC Icon: EQUIP This card can only be equipped to a Fiend-Type monster. A monster equipped with this card lowers its ATK and DEF by 300 points. When the equipped monster attacks a Flip-Effect Monster, negate the effect of the Flip-Effect Monster destroyed in battle. Nag-nas Group: Fiend/Effect Type: DARK Level:3 Atk: 800 Def: 1000 When this card is sent to the Graveyard as a result of battle, select 1 Magic Card from your Deck (excluding Continuous and Ritual Magic cards)and move it to your hand. Your Deck is then shuffled. Mirror of Darkness #1 Group: Spellcaster/Effect Type: DARK Level:4 Atk: 1000 Def: 800 When this monster is summoned, you can take 1 "Reflection of Darkness" from your Hand and Special Summon it onto the field. No Tribute is required. Reflection of Darkness Group: Fiend/Effect Type: DARK Level:4 Atk: 2000 Def: 1000 This card can only be summoned by Special Summon. As long as this card remains face-up on the field, during each of your Standby Phases, select 1 DARK monster on your side of the field. Increase the ATK and DEF of the selected Monster by 1000 points. When this card is destroyed, it's effect immediately stops. This effect can only be used once per turn. Dark King of the Abyss #2 Group: Fiend/Effect Type: DARK Level:4 Atk: 1300 Def: 100 This card cannot be targeted by any Flip-effects that specifically designate a target. The ATK of this card increases by 500 points for every Fiend-Type monster on face-up on the field. The Gruesome Cannibal Group: Fiend/Effect Type: DARK Level:4 Atk: 1700 Def: 1800 When an opponent's monster is destroyed by this card in battle, put 1 [Skeleton Token] (Dark/Fiend/1/0/0) on the Field in defense mode. (They cannot be sacrificed to summon.) Increase the ATK of all "Gruesome Cannibal’s face-up on the field by 500 points for every "Bone Token" on the field. When this card is sent from the field to the graveyard, destroy all Bone Tokens on your side of the field. Final Play of Destiny Group: Trap Card Type: TRAP You can activate this card when your Life Points are 5000 or less. Select 6 Magic or Trap cards from your hand and remove them from the current duel, in order for you to be automatically declared the winner of the current duel. If the Effect of this card is successfully negated by an opponent's Magic or Trap card, he or she is declared the winner. Confined Exodia Group: Spellcaster/Effect Type: DARK Level:7 Atk: 2600 Def: 2000 This monster cannot attack during the same turn it was summoned. When "Confined Exodia" is face-up on the field, it is unaffected by any Magic or Trap cards. When an opponent's monster is destroyed by this card in battle, put 1 [Chain Token] (Dark/Rock/1/0/0) on the Field in attack mode. (They cannot be sacrificed to summon or attack.) Decrease the ATK and DEF of this card by 300 points for every "Chain Token" on the field. When you have 4 "Chain Tokens" on the field, tribute them to be declared the winner of the current duel. When "Confined Exodia" is sent from the field to the graveyard, destroy all "Chain Tokens" on your side of the field. Mysterious Blob #2 Group: Plant/Effect Type: Earth Level: 2 Atk: 0 Def: 0 When this card is summoned (including Special Summon) it’s ATK and DEF becomes the difference between the original ATK and DEF of 1 of your or your opponent's face-up monsters on the field. If the difference is a negative number, change it to a positive. If you or your opponent has no monsters on the field when this card is summoned, its ATK and DEF become 0. Tempest Twister Group: Magic Card Type: MAGIC Icon: NORMAL Destroy 1 opponent’s face-up monster with the lowest level. Dragon-Fire Crossbow Group: Trap Type: TRAP Icon: NORMAL This card may only be activated during your Main Phase 1 and you must skip your Battle Phase to use it. Deal direct damage to your opponent’s Life Points equal to half the total ATK of all your face-up monsters on the field. Magic Arm-Shield Group: Trap Type: Trap Icon: NORMAL This card can only be activated when your opponent has 2 or more monsters on the field. When one of your opponent’s monsters attacks, select another of his monsters as the target of the attacking monster. Any battle damage resulting is taken from your opponent’s life points instead of yours. Magic Arm-Shield Group: Trap Type: Trap Icon: NORMAL You can activate this card when your opponent announces an attack. Select 1 of your opponent’s face-up defense position monsters on the field and designate it as the target of the attack. If your opponent has no face-up defense position monsters on the field select a monster in attack position instead. Indecisive Darkness Group: ???/Effect Type: DARK Level: 4 Atk: 1700 Def: 1000 When this card is summoned (including Special Summon) flip a coin. If heads this monster’s type becomes Spellcaster/Effect. If tails this monster’s type becomes Fiend/Effect. This monster’s type cannot be changed due to the effects of any Magic or Trap cards. Mysterious Evolution Group: Spellcaster/Effect Type: Light Level: 4 Atk: 1800 Def: 700 When this card is summoned (excluding Special Summon), roll 1 six-sided die once. If the dice lands on 1 this monster’s type becomes Dragon/Effect. If 2 it becomes Fish/Effect. If 3 it becomes Insect/Effect. If 4 it becomes Dinosaur/Effect. If 5 it becomes Warrior/Effect. If 6 it becomes Winged-Beast/Effect. This monster’s type cannot be changed due to the effects of any Magic or Trap cards. Uplifting Air Current Group: Magic Card Type: MAGIC Icon: EQUIP A Winged-Beast or Dragon-Type monster equipped with this card cannot be the target of attack. When the monster equipped with this card specifically becomes the target of a Magic Card’s effect, your opponent must toss a coin and call Heads or Tails. If he or she calls it right, the Magic card’s effect is applied. If your opponent calls it wrong, the target of the magic card’s effect is changed to a different monster on your side of the field. As long as the monster equipped with this card is the only monster on its controller’s side of the field, the controller’s opponent may attack directly during his or her Battle Phase. Curse of Solitude Group: Magic Card Type: MAGIC Icon: EQUIP A monster equipped with this card raises its ATK and DEF by 900. As long as the monster equipped with this card is the only monster on its controller’s side of the field, the controller’s opponent may attack directly during his or her Battle Phase. Work and Rest Group: Magic Card Type: MAGIC Icon: CONTINUOUS During each of your opponent’s standby phases, automatically switch the battle position of every monster on the field to the opposite. If a Flip-effect monster is flipped as result of this, the effect is activated immediately. You and your opponent cannot change the Attack and Defense positions of any monsters as long as this card remains face-up on the field. This effect can only be used once per turn. Neo’s Legendary Sword of Light Group: Magic Card Type: MAGIC Icon: EQUIP This card can only be equipped to “Neo the Magic Swordsman” Increase the ATK of the equipped monster by 200. A monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally. Neo’s Dimensional Drift Group: Magic Card Type: MAGIC Icon: EQUIP Search your deck for 1 " Neo the Magic Swordsman " and Special Summon it onto the field it in face-up Attack Position. This card then becomes an Equip Magic Card and is automatically equipped to the special summoned monster. Increase the ATK of "Neo the Magic Swordsman" by 300 and increase it's DEF by 1000. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card it also destroyed. Duplication Spell Group: Magic Card Type: Magic Icon: Normal Pay 800 Life points to activate this card. When you have 1 or more monster face-up on your side of the field, you can Special Summon a monster with the same name from your hand or your Deck to the field in face-up Attack or Defense (no tribute is required for monsters Level 5 or more). The Deck is then shuffled. Coral Demon Growth Group: Trap Card Type: TRAP Icon: CONTINUOUS During each of your standby phases, you may pay 500 Life points to put 1 [Coral Demon Token] (Water/Rock/4/1500/800) on the Field in attack mode. (They cannot be sacrificed to summon.) Increase the ATK and DEF of all “Coral Demon Token” on the field by 200 points for every "Coral Demon Token" on the field. If you choose put a Coral Demon Token on the field, you may not Normal Summon any monsters during this turn. Bloom of the Doomed Group: Trap Card Type: TRAP Icon: Normal Pay half your Life points to activate this card. Select up to 3 monster cards from your graveyard with an ATK of 1700 or less and special summon them in face-up Attack Position and equip this card to all the selected monsters you special summoned from the graveyard using this card. Monsters equipped with this card are treated as Plant types. When this card is destroyed or removed from the Field, the summoned monsters are also destroyed. If the summoned monsters are destroyed, this card it also destroyed. Mystic Ocean Rider Group: Warrior/Ritual Type: Water Level: 7 Atk: 2750 Def: 2050 This monster is summoned using the Ritual Magic Card " Rise of the Ocean Rider" You must also offer monsters whose total Level stars equal 6 or more as a tribute from the field or your hand. When this “Mystic Ocean Rider” is sent from the field to the graveyard as a result of another card’s effect, place 3 "Whirlpool Token" (Aqua-Type/WATER/3 Stars/ATK 1200/DEF 1200) in Attack and Defense Position on your side of the field. When a Whirlpool Token is destroyed as a result of battle, the attacking monster cannot attack on their following turn, and inflict 500 points of Direct Damage to your opponent's Life Points. Rise of the Ocean Rider Group: Magic Card Type: Magic Icon: Ritual This card is used to summon “Mystic Ocean Rider". You must also offer monsters whose total Level stars equal 7 or more as a tribute from the field or your hand. Embodiment of Aragon Group: Trap Card Type: TRAP Icon: CONTINUOUS When this card is activated it is treated as an Equip Magic Card. You cannot normal summon or set any monster in the same turn you activated this card. Put 1 [Aragon Token] (Earth/Warrior/4/1700/1800) on the Field (They may be sacrificed to summon) in either attack or defense mode and equip it with this card. When an Aragon Token is placed on the field, it is treated as a Normal Summon and all Aragon Tokens are treated as Normal face-up Monsters. When this card is destroyed or removed from the Field, the Aragon Token on the Field equipped with this card is also destroyed. If the Aragon Token equipped with this card is destroyed, this card is destroyed as well. Mystic Magic Release Group: Trap Card Type: TRAP Icon: Normal Select and activate 1 face-down magic card on your side of the field. The selected magic card is used when a Quick-Play Magic card would be used but is still the type it originally was. This card’s effect cannot be negated however the selected Magic Card that was activated can. Bombarding Blast Group: Magic Card Type: MAGIC Icon: Normal Pay 800 life points to activate this card. Select 1 card on the field and destroy it. Cyclone Riding Demon Group: Winged-Beast/Effect Type: Wind Level: 3 Atk: 300 Def: 150 FLIP: Select 1 card on the field and destroy it. The player who caused this card to flip loses 500 life points. Leech Shield of Battle Group: Fiend/Effect/Union Type: DARK Level: 4 Atk: 100 Def: 100 Once per turn during your Main Phase, you may change this card to an Equipment card, and Equip it on 1 of your face-up Warrior-Type monsters on the field, or remove it from being an Equipment card, and place it in face-up attack mode. While this card is an Equipment magic card, the Equipped Monster's mode can be changed once as long as this card is equipped to it. (A Monster can only have one Union Equipment card Equipped on it at a time. If the Equipped Monster would be destroyed by Battle, destroy this card instead.) Screaming Soul Armor Group: Fiend/Effect/Union Type: DARK Level: 4 Atk: 100 Def: 100 Once per turn during your Main Phase, you may change this card to an Equipment card, and equip it on 1 of your face-up Spellcaster-Type monsters on the field, or remove it from being an Equipment card, and place it in face-up attack mode. While this card is an Equipment magic card, the Equipped Monster's mode can be changed once as long as this card is equipped to it. (A Monster can only have one Union Equipment card Equipped on it at a time. If the Equipped Monster would be destroyed by Battle, destroy this card instead.) Wall of Tortured Souls Group: Fiend/Effect Type: DARK Level: 4 Atk: 1600 Def: 2000 Whenever this Monster destroys another Monster as a result of battle, Special Summon 1 "Soul Face Token" (Dark/Fiend/1/800/800) on the field in face-up defense position (They may not be sacrificed to summon). Increase the ATK of this card by 200 for every Soul Face Token on the field in Attack position. Spell Stealing Thief Group: Magic Card Type: MAGIC Icon: Normal Discard 1 Magic card from your hand (other than this one) in order to Choose 1 Magic card in your opponent's Graveyard, and use it as your own. Magic Powered Demolition Demon Group: Machine/Effect Type: DARK Level: 4 Atk: 1600 Def: 1000 Whenever you or your opponent activates a Magic card, put 1 Spell Counter on this card. Increase this card's attack strength by 200 for each Spell Counter on this card. You may remove 2 Spell Counters from this card to destroy 1 Monster on the Field. Skilled Baby Blue Eyes Group: Dragon/Effect Type: LIGHT Level: 4 Atk: 1000 Def: 1900 Whenever you or your opponent activates a Magic card, put 1 Spell Counter on this card (to a maximum of 3). If this card has 3 Spell Counters on it, you may sacrifice it to Special Summon 1 "Blue Eyes White Dragon" from your hand, deck or Graveyard. If you special summon one from your deck, shuffle your deck afterwards. Trap Diffuser Group: Trap Card Type: Trap Icon: Counter When this card is activated toss a coin and call Heads or Tails. If you call it right, negate the activation of a Trap Card and destroy it normally. If you call it wrong, negate the activation of a Trap Card and destroy it at the cost of 2000 of your own Life Points. Mesmerizing Siren’s Cry Group: Trap Card Type: Trap Icon: TRAP You can activate this card when an opponent’s monster attacks. During the activated turn, take control of the attacking monster on the field until the end of the turn this card was activated. The ATK of the Chosen monster being controlled is increased by 800 until end of turn. Ancient Tomb of Encasement Group: Magic Card Type: MAGIC Icon: CONTINUOUS After this card is activated, select 1 Monster Card Zone on your side of the Field (you cannot select a zone occupied by a Monster Card). As long as this card remains face-up on the field, the selected zone cannot be used. Select 1 monster card from your hand and remove it from play face-down. Add 1 Spell Counter to this card during each of your standby phases. When this card has 3 Spell Counters on it, destroy this card to special summon the selected monster (if the selected monster is level 7 or higher, tribute 1 other monster on the field) to the field in either face-up attack or defense position. Mystic Plagiarism Group: Magic Card Type: MAGIC Icon: Normal Select 1 face-up magic or trap card on the field. This card adopts the effect of the selected card and is treated exactly as the selected card for as long as this card remains face-up on the field. Giant-Troll Lamprey Group: Spellcaster/Effect Type: DARK Level: 4 Atk: 1200 Def: 1900 Select one of you or your opponent’s face-up flip effect monsters on the field. Treat the selected monster as an Equip Magic Card and use it to Equip “Giant-Troll Lamprey" with it. Add 1 Spell Counter to this card during each of your standby phases as long this card remains face-up on the field. You may remove 2 Spell Counters from this card in order to activate the equipped monster’s flip effect without flipping. This card can only be equipped with 1 flip effect monster at a time. Power Absorbent Haunt Group: Spellcaster/Effect Type: DARK Level: 4 Atk: 1100 Def: 1600 When this card attacks an effect monster during your battle phase, then during your second main phase (even if this card is destroyed) you may use the same effect as the monster you attacked during this turn. Hardening Pod Group: Plant/Effect Type: EARTH Level: 3 Atk: 450 Def: 0 FLIP: When this card is flipped as a result of attack by a non-FIRE monster, negate that attack and this monster’s DEF becomes the ATK of the attacking monster (including any and all increases and decreases of ATK or DEF the attacking monster has) during the turn this card was flipped. Absorbent Energy Sphere Group: Thunder/Effect Type: LIGHT Level: 3 Atk: 0 Def: 300 Pay 800 life points to discard this card from your hand to the Graveyard in order to negate the attack of 1 of your opponent's non Warrior-type monsters and If the attacking monster’s ATK is 3000 or less inflict Direct Damage equal to attacking monster's ATK to your opponent's Life Points. However, if the attacking monster’s ATK is higher than 3000 inflict Direct Damage equal to half of the attacking monster's ATK to both you and your opponent's Life Points. This effect can only be activated during your opponent's Battle Phase. Digital Firewall Group: Machine/Effect Type: FIRE Level: 4 Atk: 1000 Def: 1800 Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's non Machine-type monsters changed to inflict the same amount of Battle Damage to your opponent's Life Points. Flying Pot of Assimilation Group: Rock/Effect Type: DARK Level: 3 Atk: 300 Def: 100 Discard this card from your hand to the Graveyard in order to activate 1 of the following effects: - Make the damage inflicted to your Life Points by 1 opponent's monster 0. - Make the damage inflicted 1 of your opponent’s monsters 0 until the End Phase of the current turn. However, the damage to your Life Points is calculated normally. Robotic Machine Programmer Group: Machine/Effect Type: DARK Level: 4 Atk: 1200 Def: 1400 When this card is sent to the Graveyard as a result of battle, you may select a Machine-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense (no tribute is required for monsters Level 5 or more). The Deck is shuffled. The Loyal White Wolf Group: Beast/Effect Type: LIGHT Level: 5 Atk: 2300 Def: 1900 This card can only be used by its owner. If this card is summoned (including special summon and flip summon) control switches to its owner’s side of the field. Control of this card cannot be switched as long as it remains face-up and the field. If the monster zones of this card’s owner are full, this card returns to its owner’s hand. Absorbing Spirit of the Ancients Group: ???/Ritual/Effect Type: Light Level: 8 Atk: 2000 Def: 0 This monster can only be Ritual Summoned with the Ritual Magic Card, "Curse of the Absorbing Ghost". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the Field or your hand. Offer 1 monster on the field as a Tribute (Only up to 2 monsters may be used as tribute per turn for this effect) to increase its ATK and DEF of this monster by 400 points as long as it remains face-up on the field (this effect only be activated if your Life Points are lower than your opponent’s life points). Curse of the Absorbing Ghost Group: Magic Card Type: Magic Icon:Ritual This card is used to summon the “Absorbing Spirit of the Ancients". You must also offer monsters whose total Level stars equal 8 or more as a tribute from the field or your hand. Ancient Spirit Book of Destruction Group: Magic Card Type: Magic Icon: Normal This card can only be activated if there is a Spirit-type monster face-up on the field. You can select and activate 1 of the following effects: - Destroy 1 face-up non Spirit-type Monster on the field and Take Direct Damage equal to half of the destroyed monster’s DEF. - Select 1 monster on your opponent’s side of the field and inflict Direct Damage equal to the selected card's ATK to both you and your opponent’s Life Points. Midnight Priestess 12 Group: Spellcaster/Effect Type: Dark Level: 4 Atk: 1900 Def: 1700 As long as this card remains face-up on the field, lower the ATK of all face-up monsters on the field by 100 (including this one). Dark Vixen 12 Group: Spellcaster/Effect Type: Dark Level: 4 Atk: 1700 Def: 1500 As long as this card remains face-up on the field, negate the effects off all other effect monsters face-up on the field (excluding Flip Effects). Silent Angel of the Night 14 Group: Fairy/Fusion/Effect Type: DARK Level: 8 Atk: 2800 Def: 1900 Midnight Priestess + Dark Vixen During each of your standby phases you can select and activate 1 of the following effects (Each effect may only be used once per turn): -Select a Monster Card in face-down Defense Position and change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated. -During this turn, negate the effects off all other effect monsters face-up on the field (excluding Flip Effects). -Reduce the ATK of 1 face-up LIGHT monster on the field to 0 until the end of your turn. Cursed Scarecrow of the Night Group: Trap Card Type: Trap Icon: Continuous All Winged-Beast Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active. Master’s Decoy Group: Warrior/Effect Type: EARTH Level: 3 Atk: 500 Def: 500 Discard this card from your hand to the Graveyard to negate the effect of a magic or trap card that designates this card’s owner as its target. Blade Bat of the Crypt Group: Fiend/Effect Type: DARK Level: 3 Atk: 500 Def: 500 Discard this card from your hand to the Graveyard to negate the effect of a Flip effect monster whose Flip effect was activated as a result of battle. Dark Rose Maiden 16 Group: Trap Card Type: Counter Icon: TRAP Pay 800 life points to negate the effect of a monster whose effect is activated when it is sent from your opponent’s hand to the graveyard. Invisible Ladybug Group: Insect/Effect Type: LIGHT Level: 2 Atk: 1000 Def: 500 As long as this card remains face-up on the field, this monster cannot be the target of attack and is unaffected by any trap cards that specifically designate a target. If this is the only monster on your side of the field, your opponent may attack your life points directly. Mirror Monster Lusaka Group: Fairy/Effect Type: LIGHT Level: 2 Atk: 100 Def: 800 If this monster is face-up on the field and becomes the target of attack, this card’s owner may choose to have this card’s ATK become the same as the attacking monster (including any and all increases or decreases of ATK the opponent’s monster may have). This effect may only be used once per turn. Widows Web 13 Group: Spellcaster/Insect/Effect Type: Dark Level: 2 Atk: 1500 Def: 900 FLIP: Place 2 "Sticky Web Token" (Insect-Type/EARTH/Level 3/ATK 0/DEF 0) in Attack and Defense Position on your side of the field. A non Zombie-Type monster that attacks a “Sticky Web Token” cannot attack on their following turn. Elemental Beast of Neon Group: Fiend/Thunder/Aqua/Pyro/Dinosaur/Beast/Effect Type: EARTH Level: 4 Atk: 1750 Def: 1800 This monster is unaffected by the effect of lowering its ATK or DEF due to a Field Magic Card. However all increases of ATK and DEF still apply. Jealous Mage of Vengeance Group: Spellcaster/Effect Type: EARTH Level: 5 Atk: 2200 Def: 1900 When this monster is summoned (including Normal Summon and Special Summon) to the field, you may discard 1 card from your hand to the graveyard to destroy all face-up effect monsters (excluding all Flip-Effect monsters and “Jealous Mage of Vengeance”) on the field. In addition, as long as this card remains face-up on the field, negate the effects off all other effect monsters face-up on the field (excluding Flip Effects). Speeding Sonic Sparrow Group: Winged-Beast/Effect Type: WIND Level: 4 Atk: 2000 Def: 500 This monster cannot be destroyed due to the effects of a magic or trap that specifically designates a target or the effects of a monster. This card’s owner chooses one of the following effects when this card attacks or is attacked: -This card’s owner loses 1000 life points. -Tribute 1 face-up defense position monster on the side of this card’s controller. Invigorating Placement Group: Magic Card Type: Magic Icon: Continuous When this card is activated, roll a six-sided die once. Treat your Monster Card Zone as #'s 1-5, counting from your right. As long as this card remains face-up on the field, a monster that is in the same Monster Card Zone as the die result has its DEF become 0 and its ATK increased by 1000. If the result is 6, roll again. You may pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed. Book of Soul Power Transfusion Group: Magic Card Type: Magic Icon: Normal Select 1 monster on your side of the field. Tribute 1 other monster on the field to increase the ATK of the selected monster by the tribute monster’s original ATK, for as long as the selected monster remains face-up on the field. Random Energy Boost Group: Magic Card Type: Magic Icon: EQUIP When this card is activated, Roll 1 six-sided die. Increase the ATK of the monster equipped with this card by the die’s results x 400. If the die’s result is 6, you must roll again. Elephant King of Recollection Group: Beast/Effect Type: EARTH Level: 4 Atk: 2100 Def: 2100 This monster cannot be Special Summoned or Flip Summoned. When this card is summoned, your opponent cannot check cards in the Graveyard. Your opponent either calls the name of the first magic card found at the bottom of your Graveyard or says there is no magic card to be found. If he/she calls it right, control of this card is switched to your opponent. If he/she calls it wrong, the monster is summoned normally. This monster cannot be normal summoned if there aren’t any cards in your graveyard. Guardian of Limited Strength Group: Warrior/Effect Type: EARTH Level: 4 Atk: 0 Def: 2600 During the end phase of the turn this card was normal summoned or flipped (including Flipped as a result of battle), the DEF of this monster becomes 0 for as long as this monster remains face-up on the field. Geisha Priestess of Disenchantment Group: Spellcaster/Effect Type: LIGHT Level: 3 Atk: 1200 Def: 1000 As long as this card remains face-up on the field, when your opponent activates a Normal Magic Card, you may negate the effect by paying 800 Life Points. Mammoth with Indefinite Hunger Group: Beast/Effect Type: WIND Level: 4 Atk: 550 Def: 550 When this card is summoned (including Special summons and flip summon), Roll 1 six-sided die. Increase the ATK and DEF of this monster by the die’s results x 450. If the die’s result is 6, you must roll again. If this monster is flip summoned as a result of battle, roll the die before damage calculation. Defender of the Poor #2 Group: Warrior/Effect Type: EARTH Level: 4 Atk: 1900 Def: 1950 This monster can only be summoned (including Flip Summon and Special Summon), if you have 3 or less cards in your hand. When your hand becomes more than 3 cards, this card is destroyed. If this card is flipped as a result of battle and you have more than 3 cards in your hand, calculate any damage results before this card is destroyed. Energy Collecting Bazooka Monster Group: Machine/Effect Type: FIRE Level: 6 Atk: 2300 Def: 2000 This card cannot attack during the turn it is Summoned, Flip Summoned or Special Summoned. During your opponent's Standby Phase discard 1 monster card from your hand to the graveyard. If you cannot, destroy this card. During your Battle Phase, increase the ATK of this monster by 200 for every monster on your opponent’s side of the field. Winged Plasma Dragon of Lure Group: Dragon/Effect Type: WIND Level: 5 Atk: 1000 Def: 1000 Increase ATK and DEF of this card by the same amount of your opponent’s life points divided by 4. Mirror Image Warriors Group: Warrior/Effect Type: DARK Level: 4 Atk: 1000 Def: 1000 When this card is summoned (including Flip Summon and Special Summon), add 1 Spell Counter to it. This card can only have 1 Spell Counter on it at a time. As long as this monster has a Spell Counter on it, the following effects apply: - This monster may attack twice. - If this card is used as tribute, it counts as 2 monsters instead of 1. - If this card is destroyed, the counter is removed instead of the card being destroyed. Plasma Shielded Warrior of Twilight Group: Warrior/Effect Type: WATER Level: 4 Atk: 1000 Def: 1500 When this card is summoned (including Flip Summon and Special Summon), add 1 Spell Counter to it. As long as this monster has a Spell Counter on it, the following effects apply: - This monster cannot be destroyed as a result of battle by Monsters that have an ATK of 1900 or less, although damage calculation applied normally. - If this card is destroyed due to a Magic or Trap card’s effect, the counter is removed instead of the card being destroyed. Chain Letter’s Curse Group: Magic Card Type: Magic Icon: Normal Select all Spirit Message I, N, A and L cards from your graveyard and shuffle them into your deck. Unnoticed Creature Understudy Group: Magic Card Type: Magic Icon: Quick-Play Select 1 monster card on your side of the field and select 1 monster card from your hand of the same level. The selected monster on the field goes to your hand and the selected monster in your hand is special summoned onto the field. This card cannot be activated during your battle phase. Rainbow Blaze Group: Magic Card Type: Magic Icon: Quick-Play Offer 1 face-up “Kuribo” on your side of the field as a tribute. Place 1 "Multicolored Kuribo" (Fiend-Type/Dark/Level 1/ATK 300/DEF 200) on the field in the same position (Attack or Defense) as the tributed Kuribo, on your side of the field (This Monster may be used for a Tribute Summon). As long as “Multicolored Kuribo” is on the field, every time one of your monster does Damage (including Direct and Battle) to your opponent’s life points, increase your life points by the same amount. Controlling Arrow Group: Magic Card Type: Magic Icon: Quick-Play When this card is activated, you can select and activate 1 of the following effects: - When your opponent activates a Magic or Trap card that specifically designate you or your cards, you may change the target to a correctly designated card on your opponent’s side of the field. - If you use this effect, activate 1 “Polymerization” from your hand or on the field. The activated “Polymerization” becomes a Quick-Play Magic card, then Select 1 monster on your opponent’s side of the field and treat that card as your own Fusion-Material Monster for a Fusion Summon during the turn in which it was activated. If this effect is used the Fusion Monster must be successfully summoned, otherwise return the used fusion-material monsters to their owner’s side of the field. Magic-Allergic Goblin Brute Group: Beast-Warrior/Effect Type: EARTH Level: 4 Atk: 2100 Def: 1900 When this card is summoned (including Flip and Special) add 2 Spell Counters to this card. Whenever your opponent activates a Magic card remove 1 Spell Counter from this card (regardless of the magic card’s effect). When this card doesn’t have any Spell Counters, it is automatically destroyed. Gift Giving Priestess Amara Group: Spellcaster/Effect Type: Light Level: 4 Atk: 1500 Def: 2300 During your each of your standby phases, you may select a monster on your side of the field. For each monster increase the ATK of that selected monster by 300 and lower the DEF of this monster by 300, for as long as each selected monster remains face-up on the field. When a selected monster is destroyed increase this monster’s DEF by 300. Prevailing Protector Cygu Group: Spellcaster/Effect Type: Dark Level: 4 Atk: 1700 Def: 2000 This monster’s summon can only be negated by a Counter-Trap card. As long as this card remains face-up on the field, when an opponent's monster attacks, switch the target of attack to this monster. Destiny Writer Patry-cia Group: Spellcaster/Fusion/Effect Type: EARTH Level: 8 Atk: 2700 Def: 2700 Prevailing Protector Cygu + Gift Giving Priestess Amara This monster may attack during the same turn it was summoned. When this card is summoned (including Special Summon), add 4 Spell Counters to it. As long as this monster has Spell Counters on it, the following effects apply: - This cards owner may destroy 1 Spell Counter from this card in order to move 1 monster with an ATK of 500 or less or 1 normal Magic card from your Deck to your hand. Your Deck is then shuffled. This effect may only be used once per turn. - As long as this card 3 or more counters on it, it is not affected by the effects of any Trap Cards. - As long as this card 2 or more counters on it, it is not affected by the effects of any Magic Cards. - As long as this card 1 or more counters on it, All Dark and Light monsters cannot attack. Stone Disc of Summoning Group: Spellcaster/Effect Type: EARTH Level: 3 Atk: 500 Def: 500 You may tribute this card to Special Summon a Level 5 or less Rock-type monster from your deck. When this card is sent from the field to the graveyard, the deck of this card’s owner is shuffled. Dunames Recruiter Group: Spellcaster/Effect Type: Dark Level:4 Atk: 1000 Def: 1900 FLIP: Select 1 monster that includes "Dunames" in its card name with a DEF of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled. Conjuror of the Flame Group: Pyro/Effect Type: Fire Level: 4 Atk: 1000 Def: 1900 FLIP: Select 1 monster that includes "Flame" in its card name with a DEF of 1800 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled. Exhaustion Heat of Steam Group: Pyro/Effect Type: Fire Level: 1 Atk: 100 Def: 100 Discard this card from your hand to the Graveyard to make the damage inflicted to monsters that include "Flame" in their card name 0 until the End Phrase of the current turn. However, the damage to your Life Points is calculated normally. Flame Ruler Hita-blow Group: Pyro/Spellcaster/Effect Type: Fire Level: 5 Atk: 1900 Def: 1200 You can only have 1 face-up “Flame Ruler Hita-blow" on your side of the field at any time. As long as this card remains face-up on the Field, negate all “Umi” cards and all Umi required effects. When you Tribute summon this monster, you can Special Summon 1 monster that includes 'Flame' in its name from your Graveyard. Flame Burning Wax-Candle Group: Pyro/Effect Type: FIRE Level: 2 Atk: 600 Def: 300 FLIP: Place 1 "Growing Fire Token" (Pyro-Type/FIRE/1 Star/ATK 500/DEF 500) in Attack or Defense Position on your side of the field. When a Growing Fire Token is destroyed as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. In addition, if there is a “Growing Fire Token” on your side the field during your standby phase, special summon 1 more “Growing Fire Token” onto your side of the field. This effect can only be used once per turn. Sea of Flames Group: Magic Card Type: Magic Icon: Quick-Play This card can only be activated if there is a “Flame Manipulator” face-up on the field. After activation, this card is treated as a Continuous Magic Card and gains 2 Spell Counters. Increase the ATK of all “Flame Manipulator” on the field by 1000 for as long as they remain face-up on the field. In addition, during your standby phase you may remove 1 Spell Counter and tribute 1 face-up "Masaki the Legendary Swordsman” in order to special summon 1 “Flame Swordsman” from your fusion deck or graveyard (this is not considered a fusion summon). Wall of Fire Group: Trap Card Type: Normal Trap After activation, this card is treated as an Equip Magic Card. Select 1 a face-up “Flame Manipulator” you control, add 2 Spell Counters to it, and equip it with this card to Increase the DEF of the equipped “Flame Manipulator” by 1000. In addition, when the equipped monster becomes the target of attack, you may remove 1 Spell Counter from it, to negate the attack and destroy the attacking monster. Multiplying Rabbit of Fire Group: Magic Card Type: Magic Icon: Quick-Play When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 1 “Fire Rabbit Token” (Pyro-Type/FIRE/2 Stars/ATK 1000/DEF 800) in Defense Position on your side of the field. If there is a Fire Rabbit Token on your side the field during your standby phase, special summon 1 more “Fire Rabbit Token” onto your side of the field. This effect can only be used once per turn. When a Fire Rabbit Token is being used as a Tribute, every 2 Fire Rabbit Tokens count as 1 monster. Mystic Realm of the Archfiends Group: Magic Card Type: Magic Icon: Field Magic When this card is activated both you and your opponent take 600 points of direct damage to your life points. As long as this card remains face-up on the field, negate the effect of having a controller pay life points during each of his/her standby phases due to a monster card with “Archfiend” in its name. All other effects still apply. Sapphire Tiger Warrior Group: Warrior/Effect Type: EARTH Level: 4 Atk: 2000 Def: 200 When this card is summoned (including Flip summoned and special summoned) add 4 Spell Counters to it. Every time this card attacks or is attacked, remove 1 Spell Counter from it. As long as this card has no Spell counters, it is not allowed to attack. You may Offer 2 monsters on your side of the field as a Tribute to add 2 Spell Counters to this card. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. This card can only have up to 4 Spell counters on it at a time. Crystal the Princess of Frost Group: Spellcaster/Effect Type: AQUA Level: 4 Atk: 150 Def: 2300 If this card summoned by a Normal Summon it is destroyed. During the end phase of the turn this card was flipped, its DEF becomes 0 for as long as it remains face-up on the field. This monster cannot be special summoned from the graveyard. Depending on how this card was flipped, 1 of the following effects is also applied: - If this card is Flip Summoned, Place 1 “Hoarfrost Creature” (Rock-Type/Aqua/2 Stars/ATK 500/DEF 500) in Defense Position on your side of the field (They may be used for tribute summon but cannot attack). - If this card was flipped as a result of battle, your opponent must randomly discard 1 card from his/her hand during each of your standby phases, for as long as the attacking monster that caused this card to flip remains face-up on the field. Atmospheric Spaceship Cannon Group: Machine/Effect Type: WIND Level: 4 Atk: 0 Def: 0 As long as this card remains face-up on the field the following effects apply: - If this face-up card is attacked by a monster that is not a Winged-Beast, Fairy, or Dragon-type monster, the attack is negated. - If this is the only monster on your side of the field, your opponent may attack directly. - Increase the ATK of this card by 1000 during each of your standby phases for as long as it remains face-up on the field. - After the damage step that this card attacks, its ATK becomes 0. - When this card is specifically designated as the target of a magic or trap card, when resolving the effects roll one 6-sided die once. If the result is 4, negate the effect and destroy the card. Atmospheric Spaceship Cannon Group: Machine/Effect Type: WIND Level: 4 Atk: 0 Def: 0 As long as this card remains face-up on the field the following effects apply: - If this face-up card is attacked by a monster that is not a Winged-Beast, Fairy, or Dragon-type monster, the attack is negated. - During each of your standby phases, add 1 Spell Counter to this card. - If this is the only monster on your side of the field, your opponent may attack directly. - During the damage step this monster attacks, Increase the ATK of this monster by 1000 points for every Spell Counter on this card. - After the damage step that this card attacks, remove all Spell Counters from it. - When this card is specifically designated as the target of a magic or trap card, when resolving the effects roll one 6-sided die once. If the result is 1, 3, or 5, negate the effect and destroy the card. Translucent Charm Miser Group: Spellcaster/Effect Type: Dark Level: 4 Atk: 0 Def: 0 This monster can only be Ritual Summoned with the Ritual Magic Card, "Curse of the Absorbing Ghost". You must also offer monsters whose total Level Stars equal 1 or more as a Tribute from the Field or your hand. This card is automatically destroyed if there is not a “Transparent one’s Curse” in your graveyard. This card cannot be destroyed as a result battle or returned to its owner’s hand. This monster is unaffected by all Magic and Trap cards. This card cannot be special summoned from the graveyard. Battle Damage is calculated normally. During each standby phase, put 1 spell counter on a card that use spell counters. Transparent One’s Curse Group: Magic Card Type: Magic Icon: Ritual This card is used to Ritual Summon “Translucent Charm Miser”. You must also offer monsters whose total Level Stars equal 1 or more as a Tribute from the field or your hand. Lingering Demon Group: Fiend/Warrior/Effect Type: Dark Level: 4 Atk: 2000 Def: 1500 During each of your Battle Phases, if this card’s ATK is 1900 or more, the ATK of this card becomes 1800 until the end of your turn. If this card is sent from the field to the graveyard as result of tribute summon, this card is placed into the Deck (not the Graveyard). The Deck is then shuffled. Time Traveling Creature Snatcher Group: Magic Card Type: Magic Icon: Continuous When this card is activated add 2 Spell Counters to this card. During each of your standby phases remove 1 spell counter from this card. When this card doesn’t have any Spell Counters, it is sent from the field to the Graveyard and you select 1 monster from your Deck or graveyard and place it to your hand. If you selected a card from your deck, your deck is shuffled. If this card is sent from the field to the graveyard as a result of an opponent’s magic or trap card, this card is placed into the Deck (not the Graveyard). The Deck is then shuffled. Programmer’s Glitch Upload Group: Magic Card Type: Magic Icon: Continuous As long as this card remains face-up on the field, negate the effects of all monsters with “Jinzo” in its name. Pirate’s Ghost Ship Group: Magic Card Type: Magic Icon: Field Magic As long as this card remains face-up on the field increase the ATK of all monsters with “Pirate’s” in its name by 400. Also every time a monster with “Pirate’s” in its name removes cards from play, it removes double what it’s supposed to. Pirate’s Revenge Seeker Group: Warrior/Effect Type: Aqua Level: 2 Atk: 500 Def: 900 FLIP: Select 1 card from your opponent's Graveyard and remove it from the current duel. Pirate’s Deck Cleaner Group: Warrior/Effect Type: Aqua Level: 3 Atk: 900 Def: 900 FLIP: Your opponent selects 1 card from your hand. Depending on what type of card that is (Monster, Magic, or Trap) your opponent selects 2 cards from his/her deck of that same type and removes them from the current duel. Pirate’s Captain Group: Warrior/Effect Type: Aqua Level: 5 Atk: 2000 Def: 2000 Increase the ATK of this monster by 100 points for each card your opponent has removed from play. When you Tribute summon this monster, you can Special Summon 1 monster that includes “Pirate’s” in its name from your Graveyard. Pirate’s Mortar Team Group: Warrior/Effect Type: Aqua Level: 4 Atk: 1400 Def: 900 Offer 1 “Cannonball Token” or a card that includes “Pirate’s" in its card name on your side of the field as a tribute to inflict 700 points of Direct Damage to your opponent's Life Points. However, you cannot offer this card or another “Pirate’s Mortar Team" with this card's effect. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. Pirate’s Cannonball Carrier Group: Warrior/Effect Type: Aqua Level: 3 Atk: 900 Def: 1800 FLIP: Place 2 “Cannonball Tokens” (Rock-Type/Aqua/2 Stars/ATK 500/DEF 500) in Defense Position on your side of the field (They may be used for tribute summon but cannot attack). When a Cannonball Token attacks an opponent’s attack position monster, the target monster is destroyed and removed from the current duel. Pirate’s Brute Group: Warrior/Effect Type: Aqua Level: 4 Atk: 1900 Def: 900 You can activate this card's effect only when “Pirate’s Ghost Ship" is active on the field. When this card destroys a monster as a result of battle, instead of sending that monster to the graveyard it is removed from the current duel. Pirate’s Blade Master Group: Warrior/Effect Type: Aqua Level: 4 Atk: 1800 Def: 900 When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. Pirate’s Cell Guard Group: Warrior/Effect Type: Aqua Level: 4 Atk: 900 Def: 1900 FLIP: When this card is sent from the field to the graveyard, select 1 card on the field and remove it from the current duel. Pirate’s Call to Deck Group: Spellcaster/Effect Type: Dark Level: 4 Atk: 1100 Def: 900 FLIP: You can activate this card's effect only if “Pirate’s Ghost Ship" is active on the field. Select 1 monster that includes " Pirate’s" in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled. Pirate’s Sword Assault Group: Warrior/Effect Type: Aqua Level: 3 Atk: 1300 Def: 900 When this monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to both you and your opponent's Life Points for every face-up monster on the field with “Pirate’s” in its name. Pirate’s Dark Curse Group: Warrior/Effect Type: Aqua Level: 4 Atk: 900 Def: 2000 You can activate this card's effect only when “Pirate’s Ghost Ship" is active on the field. As long as this card remains face-up on the Field, any card sent to the Graveyard is removed from play. This card is unaffected by the effects of “Pirate’s Ghost Ship". Pirate’s Soul Sword Group: Magic Card Type: Magic Icon: Equip This card can only be equipped to a monster with “Pirate’s” in its name. You can return up to 3 of your opponent’s cards that have been removed from play to their graveyard to increase the ATK a monster equipped with this card by 200 points for each card returned from play until the end of your opponent's next turn. This effect can only be used only once during your turn. Pirate’s Watery Resurrection Group: Magic Card Type: Magic Icon: Quick-Play You can activate this card's effect only when “Pirate’s Ghost Ship" is active on the field. You must Tribute 1 monster from either your hand or field in order to activate this card. Special Summon 1 monster with “Pirate’s” in its name from your graveyard in face-up Attack or Defense and destroy 1 monster in your opponent's Graveyard from play. This card is unaffected by the effects of “Pirate’s Ghost Ship". Pirate’s Young Apprentice Group: Warrior/Effect Type: Aqua Level: 4 Atk: 1400 Def: 1800 You can activate this card's effect only when “Pirate’s Ghost Ship" is active on the field. During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Magic Cards that have been removed from play. Pirate’s Forced Decision Group: Warrior/Effect Type: Aqua Level: 4 Atk: 1300 Def: 900 FLIP: You can activate this card's effect only if “Pirate’s Ghost Ship" is active on the field. Your opponent draws 3 cards from his/her deck. He/She then chooses 1 of them and removes them from the current duel. Pirate’s Last Attack Group: Warrior/Effect Type: Aqua Level: 4 Atk: 1200 Def: 900 This card's effect can be activated only during the Damage Step of either player's turn and only if “Pirate’s Ghost Ship" is active on the field. Return 2 of your opponent’s cards that have been removed from play to their graveyard to double the original ATK of this monster. When this effect is applied, the card is immediately destroyed at the end of the turn. Mechanical Imp with Detachable Wings Group: Beast/Effect Type: WIND Level: 4 Atk: 1750 Def: 1800 When this card is summoned (including Flip summoned and special summoned) put 1 Spell Counter on it (to a max of 2). As long as this card has a Spell counter on it, the following effects apply: - If this face-up card is attacked by a monster that is not a Winged-Beast, Fairy, or Dragon-type monster, the attack is negated. - This monster is treated as a Winged Beast-type monster. - This monster’s type cannot be changed due to the effect of a monster, magic, or trap. Toy Making Machine Group: Magic Card Type: Quick-Play This card can only be activated if your opponent has 1 or more face-up monsters on the field. When this card is activated, you cannot Normal any monster in the same turn. Select 1 face-up monster on your opponent's side of the field and Special Summon 1 "Toy-Monster Token" in face-up Attack or Defense Position on your side of the field. The “Toy-Monster Token” has the same Level, Type, Attribute, ATK, and DEF as the selected monster. Overruled Decision Group: Trap Card Type: Trap Icon: Counter Select and activate 1 of the following effects: - When your opponent activates a Spell or Trap card that asks your opponent to select and activate 1 of the effects, you choose an effect instead of your opponent. - Negate all effects of a Spell or Trap card that ask to select and activate 1 of the effects. Crazed Gloomy-Spirit Group: Fiend/Effect Type: Dark Level: 3 Atk: 900 Def: 1300 When this monster is destroyed as a result of battle, immediately take control of the attacking monster until it is destroyed or removed from the field. Adrenalin-Dependant Griffin Group: Winged-Beast/Effect Type: Wind Level: 4 Atk: 1800 Def: 1900 When this monster attacks, increase it’s ATK by 400. When this monster becomes the target of an attack, decrease this card’s ATK by 500. Vampire Minion Group: Zombie/Effect Type: Dark Level: 4 Atk: 1900 Def: 500 When this card is destroyed and sent to the Graveyard by your opponent’s card effect or the attack of a monster that is not a Plant, Pyro, or Light-type monster, it is Special Summoned to the field during the End Phase of the same turn it was destroyed. Soul-Thieving Rogue Reaper Group: Warrior/Effect Type: Light Level: 2 Atk: 0 Def: 0 When this card attacks one of your opponent’s monsters, the target monster is destroyed (after Damage Calculations). If this monster attacks a monster with an ATK higher than the ATK of this monster, this card is not destroyed. All Battle Damage occurs normally. Dian Keto - The Protector of Life Group: Spellcaster/Effect Type: Light Level: 7 Atk: 1000 Def: 2500 This card can only be activated if the controlling player’s life points are 4000 or lower. As long as this card remains face-up on the field, any damage to your Life Points becomes 0. If the life points of this card’s controller becomes over 4000, this card is destroyed. Dian Keto - The Protector of Life Group: Spellcaster/Effect Type: Light Level: 7 Atk: 1000 Def: 2500 This card can only be activated if the controlling player’s life points are 4000 or lower. As long as this card remains face-up on the field, when any of your opponent’s monster attacks, increase your life points by the attacking monster's ATK points. If the life points of this card’s controller becomes over 4000, this card is destroyed. Growing Inferno Group: Magic Card Type: Continuous During each Standby Phase, add 1 Spell Counter to this card. During your Main Phase, you may send this card from the field to the graveyard in order to deal direct damage to your opponent’s life points equal to 400 x the number of Spell Counters on it. Magical Wormhole Group: Trap Card Type: Trap Icon: Counter Trap When this card is activated, you can select and activate 1 of the following effects: - Negate the Effect of a Spell or Trap card that Inflicts damage to your life points and inflict the same amount of damage to your opponent’s life points. All other effects of the Card still apply. - Select 1 face-up monster on the field and remove it from play. Special Summon the selected monster to the same side field it was previously on in the same Position during the End Phase of the turn in which this card was activated. Lost Magical Cylinder Group: Trap Card Type: Trap Icon: Counter Trap Whe |
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Overlooked VilePawn Archfiend Group: Fiend/Effect Type: Dark Level: 3 Atk: 1200 Def: 200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When an Archfiend on your side of the field is destroyed and sent to the Graveyard by the attack of a monster on your opponent’s side of the field, you can send this card from your hand to the Graveyard to Immediately select 1 Archfiend-Type monster from your graveyard and Special Summon it to the field in face-up attack position. The Selected monster cannot be attacked until after the End Phase of this turn. Archfiend’s Burden Group: Magic Card Type: MAGIC Icon: Quick-Play After this card is activated, it is treated like an Equip-Spell card. Take control of one face-up monster on your opponent’s side of the field. The controller of the monster this card is equipped to pays 500 Life Points during each of his/her Standby Phases (this is not optional). As long as this card is equipped, the selected monster is treated as an Archfiend-type monster. When this card or the equipped monster is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 5 negate the effect and destroy the opponent's card. When the equipped monster is destroyed or removed from the field, this card is destroyed. VilePawn Passant Group: Magic Card Type: MAGIC Icon: Quick-Play This card can only be activated when a “VilePawn Archfiend” on your side of the field battles another monster. During damage calculation increase it’s ATK x 2 until the end of turn. If the “VilePawn Archfiend” successfully destroys the other monster as a result of battle, it may attack again this turn. Butterfly Enchantress Group: Fairy/Spellcaster/Effect Type: Earth Level: 4 Atk: 1800 Def: 1900 During each Standby Phase, add 1 Spell Counter to this card (to a maximum of 5). When this card is removed from the field, Summon a number of “Enchanted Butterfly Tokens” (Insect-Type/Earth/2 Stars/ATK 500/DEF 500) equal to the number Spell Counters this card had when it was destroyed, into Defense Position on your side of the field (They may not be used for tribute summon but can attack your opponent’s life points directly). Essence of Obliteration Group: Magic Card Type: MAGIC Icon: Quick-Play Destroy 1 Monster on your opponent’s side of the field (regardless of position) for each monster you have control of on your side of the field. If you have any token monsters on the field, they are automatically destroyed after the effect of this card is resolved. Send all monster cards on your opponent’s sideof the field to their owner’s hands. Then for each monster card returned to your opponent’s hand, randomly discard 1 card from your opponent’s hand The Seal of Orichalcos Group: Magic Card Type: Field Once this card is activated, the following effects apply: - This Card cannot be destroyed due to the effect of any Spell, Trap, or Monster card. - Increase the ATK of all monsters on your side of the field by 500. - The Monster Card Zone Limit is increased to 10 (instead of 5) for this card’s controller. - Destroy any “Timaeus”, “Critias” and “Helmos” on your side of the field. - If another “The Seal of Orichalcos” card is played while this card is active on the field, destroy both “Seal of Orichalcos” cards. * No more “The Seal of Orichalcos” cards can be played as long as this card remains on the field. Cyberspace Group: Magic Card Type: Field As long as this card remains face-up on the field, each time one of your monsters with “Digital” in it’s name is destroyed due to the effects of a Spell or Trap card, search your deck for a monster with “Digital” in it’s name and add it to your hand. Your deck is then shuffled. Digital Hacker Group: Fiend/Machine/Effect Type: Dark Level: 4 Atk: 1500 Def: 1900 Increase the ATK of this card by 500 for every face-up monster on the field that has “Digital” in its name (including itself). When this card becomes the target of attack, flip a coin. If your opponent calls it right, he/she can attack as normal. If he/she calls it wrong, negate the attack and lower the ATK and DEF of the attacking monster by 300 for as long as it remains face-up on the field. Network Administrator Group: Fiend/Machine/Effect Type: Dark Level: 4 Atk: 1000 Def: 2200 If “Cyberspace” is not active on the field, this card’s owner must pay 1000 Life Points during each of his/her Standby Phases. If he/she cannot, this card is destroyed. You may select and activate 1 of the following effects once per turn: -Select and destroy 1 Spell/Trap card on the field. -Select 1 monster on the field and change it’s battle position. -Search your deck for 1 “Cyberspace” and add it to your hand (it cannot be activated this turn). Your deck is then shuffled. Digital Avatar Group: Fiend/Machine/Effect Type: Dark Level: 8 Atk: 500 Def: 3000 This card can only be Special Summoned by offering "Digital Hacker” and “Network Administrator” from your hand or the field as a Tribute. The ATK of this card is increased by the total ATK of the tributed "Digital Hacker” and “Network Administrator” (during the time they were tributed) until this card is removed from the field. If your opponent activates a Magic/Trap card effect that will destroy or remove this card from the field, toss a coin. If heads, negate that card’s effect on this monster. If "Digital Hacker" and “Network Administrator”, exist in the Graveyard, you can offer this card as a Tribute to Special Summon these 2 cards to the field. Digital Tracer Bounce Group: Trap Card Type: Continuous This card can be activated as long as “Digital Hacker” and “Cyberspace” are face-up on the field. When your opponent attacks with a monster, you may pay 500 Life points to negate the attack and make your opponent's Battle Phase end. This effect cannot be negated by the effect of any monster. AI-Reprogramming Group: Magic Card Type: Quick-Play Take control of one of your opponent’s face-up Machine-Type monsters until it is removed from the field. Binary Code Upgrade Group: Magic Card Type: Quick-Play Increase the ATK and DEF of all face-up monsters on the field that have “Digital” in its name by 300 for as long as they remain face-up on the field. Recycle-Bin Restoration Group: Magic Card Type: Quick-Play This card can only be activated if “Cyberspace” or “Digital Hacker” is face-up on the field. Select and activate one of the following effects: - Search your graveyard for a monster that has “Digital” in its name and special summon it to the field in face-up attack mode. - Search your graveyard for a Spell or Trap card and return it to your hand. Digital Worm-Virus Group: Fiend/Machine/Effect Type: DARK Level: 3 Atk: 1200 Def: 1000 When this card is sent from the field to the graveyard, Special Summon 4 "Trojan Worm-Virus" tokens (Fiend/Machine-Type/DARK/2 Star/ATK 0/DEF 0) to your opponent’s side of the field (These tokens cannot be used as tribute and cannot be used to attack). Whenever a “Trojan Worm-Virus” is attacked (regardless of position) it’s controller takes direct damage equal to the ATK of the attacking monster. Digital Devestator Group: Fiend/Machine/Effect Type: Dark Level: 4 Atk: 1900 Def: 1500 As long as this card remains face-up on the field, the following effects apply: -If there is a face-up Water monster on the field, negate the effects of all Continuous Trap on your opponent’s side of the field. - If there is a face-up Fire monster on the field, negate the effects of all Continuous Spell on your opponent’s side of the field Digital Pirate Group: Fiend/Machine/Effect Type: Dark Level: 4 Atk: 100 Def: 0 This card can only be Normal Summoned or Special Summoned if your opponent has atleast 1 face-up monster on his side of the field. When this card is summoned, Select one of your opponent’s face-up monsters. The ATK of this card increases by the selected monster’s ATK (during the time this card was summoned) for as long as this card remains face-up on the field. Digital Rehasher #2 Group: Fiend/Machine/Effect Type: Dark Level: 4 Atk: 1900 Def: 2000 You may activate this cards effect up to 2 times per turn. As long as this card remains face-up on the field, you may send 1 card from the top of your deck to the graveyard. Select and destroy 1 monster on your opponent’s side of the field (regardless of position). Digital Rehasher #1 Group: Fiend/Machine/Effect Type: Dark Level: 4 Atk: 2000 Def: 1900 You may activate this cards effect once per turn. As long as this card remains face-up on the field, you may send 1 card from your hand to the graveyard. Select and destroy 1 monster on the field (regardless of position). Negate any effects that are activated when that card is sent to the graveyard. Digital Purge Group: Trap Card Type: Continuous As long as this card remains face-up on the field, any card destroyed by the attack or effect of a monster with “Digital” in it’s name is removed from play (instead of being sent to the Graveyard). Digital Matrix Group: Trap Card Type: Trap After activation, this card is used to equip a face-up monster. The monster equipped with this card is unaffected by any Spell, Trap, or Monster effects, and cannot attack or be attacked by your opponent’s monsters as long as it is equipped with this card. Digital Router Group: Fiend/Machine/Effect Type: Dark Level: 4 Atk: 2200 Def: 0 If this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Negate the effect of Flip Effect Monsters destroyed by this card in battle. Digital Reboot Group: Magic Card Type: Quick-Play When this card is activated, count the number of cards in your graveyard. Then combine your deck and graveyard together and discard cards from the top of your deck until your graveyard contains the same number of cards as it did before. Digital Distraction Group: Trap Card Type: Trap This card can only be activated if a “Digital Hacker” or “Cyberspace” is face-up on the field. When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 3 “Digital Decoy” tokens (Fiend/Machine-Type/DARK/1 Star/ATK 0/DEF 0) in Defense Position on the your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon or for attack. As long as a “Digital Decoy” token remains on the field, your opponent cannot attack another face-up Monster on your side of the field with “Digital” in its name. Digital Programmer #1 Group: Fiend/Machine/Effect Type: Dark Level: 3 Atk: 1550 Def: 1500 When this card is summoned to the field, you may search your deck for 1 monster with “Digital” in its name and special summon it to your side of the field in face-up attack position. Digital Programmer #2 Group: Fiend/Machine/Effect Type: Dark Level: 3 Atk: 1500 Def: 1650 Select and discard 1 card with “Digital” in its name from your hand to the graveyard in order to search your deck for 1 “Cyberspace” or 1 Spell or Trap card with “Digital” in its name and add it to your hand. Your deck is shuffled afterwards. This effect can only be used once per turn. Digital Copyright Group: Trap Card Type: Continuous As long as this card remains face-up on the field, control of your cards cannot be switched to your opponent due to the effects of Spell, Trap, or Monster cards. Digital Password Lock-out Group: Trap Card Type: Counter When this card is activated, call 3 numbers between 1 and 6 (you cannot pick the same number). Your opponent rolls one 6-sided die once. If the result is a number you didn’t choose, Negate the activation of a Spell or Trap Card and destroy it. Software Re-Compiler Group: Magic Card Type: Equip-Spell This card can only be equipped to a Machine-Type monster. When this card is activated, Select and Tribute up to 3 Machine-Type monsters from your side of the field to the graveyard. Increase the ATK of the monster equipped with this card by the total ATK of the tributed monsters. Stored Sacrificial Group: Trap Card Type: Trap Select and Activate 1 of the following effects: - Lose 1000 Life Points. - During your Standby Phase, if this card exist in your graveyard you may remove it from play in order to search your deck for one Level 6 or lower monster and special summon it to your side of the field in face-up attack position. Terrain Turf Manipulation Group: Magic Card Type: Quick-Play Pay 1000 Life Points. Select and Activate 1 of the following effects: - Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck. - Destroys all Field Magic Cards on the Field - If there is a Field Magic Card Active on the field, negate the Field Magic Card during the turn this card is activated. Ice Princess Group: Aqua/Effect Type: Water Level: 2 Atk: 100 Def: 500 FLIP: You and your opponent cannot Normal Summon, Set and/or Special Summon any monster(s) until the next end phase of the player who caused this card to flip. Raigeki Jar Group: Rock/Effect Type: Earth Level: 2 Atk: 0 Def: 900 You may Tribute this card during the Main Phase 2 of the turn it was summoned (including flip summon and special summon) in order to destroy all of your opponent's monsters on the field. You can only attack with one monster during the turn in which you activated this card’s effect. Shock Jar Group: Rock/Effect Type: Earth Level: 2 Atk: 600 Def: 900 FLIP: Destroys all face-up Level 4 or higher non-Thunder monsters on the Field. Both Players pick-up (not draw) 1 card for every controlled they controlled that was destroyed. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are placed in the player's hand. Queen’s Acid Strike Attrib: Magic Card Group: Magic Icon: Continuous Once during your turn you may destroy 1 Magic or Trap Card on the field for every face-up “Insect Queen” on your side of the field. No “Insect Queen”(s) may attack during turn in which a Spell or trap card was destroyed due to this card’s effect. Multiply Group: Magic Card Type: Quick-Play This card can only be activated if u have a face-up Kuribo on the field or when you discard Kuribo by using it’s effect). After this card is activated it becomes a continuous spell card. Fill any open monster zones on your side of the field with a “Kuribo Token” (Fiend-Type/DARK/1 Star/ATK 300/DEF 200/ defense position). As long as this card remains face-up on the field, whenever a Kuribo token is destroyed, special summon another Kuribo Token. Warrior Turtle - Blue Group: Warrior/Reptile/Effect Type: Water Level: 4 Atk: 1500 Def: 2000 Increase the ATK of this monster by 300 for every monster on your opponent’s side of the field (regardless of position). Warrior Turtle - Purple Group: Warrior/Reptile/Effect Type: Water Level: 4 Atk: 1500 Def: 2000 Decrease the ATK of all face-up monsters on your opponent’s side of the field by 200 for every monster on your opponent’s side of the field (regardless of position). Warrior Turtle - Orange Group: Warrior/Reptile/Effect Type: Water Level: 4 Atk: 1500 Def: 2000 Decrease the ATK of all face-up monsters on your opponent’s side of the field by 200 for every face-up monster with “Warrior Turtle” in their name on your side of the field. Warrior Turtle - Red Group: Warrior/Reptile/Effect Type: Water Level: 4 Atk: 1500 Def: 2000 Increase the ATK of all face-up monsters with “Warrior Turtle” in their name on your side of the field by 400. Monster Renewal Group: Magic Card Type: Quick-Play Select 1 monster from your graveyard. Tribute 1 face-up monster card from your side of the field to the graveyard and special summon the selected monster. When this card is activated and sent to the Graveyard, remove it from play instead. Safeguard Barrier Group: Magic Card Type: Quick-Play Discard 1 card from your hand to the graveyard when this card is activated. Select 1 Face-Up monster on the field. The selected monster is not destroyed as a result of battle and cannot be used as a tribute, during the turn in which this card was activated (although damage calculation is applied normally). Monster Substitute Spell-Seeker from the Past Group: Spellcaster/Effect Type: Light Level: 2 Atk: 250 Def: 500 Search your graveyard for 1 Spell Card and add it to your hand. You must skip your next draw phase. This card’s effect may only be used once per turn. During the end phase of the turn in which this card is destroyed and sent to the graveyard you may special summon 1 “Spell-Seeker from the Present” from your hand or deck (in face-up attack position). Spell-Seeker from the Present Group: Spellcaster/Effect Type: Light Level: 3 Atk: 500 Def: 1000 Destroy 1 Spell Card on the field. If this card's target is face-down, flip it face-up. If the card is a Spell Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated. This card’s effect may only be used once per turn. During the end phase of the turn in which this card is destroyed and sent to the graveyard you may special summon 1 “Spell-Seeker from the Future” from your hand or deck (in face-up defense position). Spell-Seeker from the Future Group: Spellcaster/Effect Type: Light Level: 4 Atk: 1000 Def: 2000 Search your deck for 1 Spell Card and add it to your hand. You must skip your next draw phase. This card’s effect may only be used once per turn. During the end phase of the turn in which this card is destroyed and sent to the graveyard you may special summon 1 “Valk - The Timeless Spell-Seeker” from your hand or deck (in face-up defense position). Valk - The Timeless Spell-Seeker Group: Spellcaster/Effect Type: Light Level: 5 Atk: 2000 Def: 3000 This card can only be special summoned by the effect of “Spell-Seeker from the Future”. This card can attack while it is in defense Position. (Damage Calculation is applied normally). When this card’s controller activates a Spell card and sends it to the graveyard, you may return the activated card to your hand and activate it again. This effect may only be used once per turn. Assault Power Burglar Group: Trap Card Type: Normal This card can only be activated during your opponent’s turn. The Atk of all of your opponent’s monsters become 0 until end of turn. Control Burglar Group: Spell Card Type: Quick-Play This card can only be activated during your turn. Select and control 1 face-up opposing monster (regardless of position) on the field until the end of turn. If the selected card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your opponent’s next turn. Zombie Spirit #1 Group: Zombie/Union/Effect Type: Dark Level: 2 Atk: 100 Def: 0 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Zombie-type monster on your side of the field as an Equip Spell Card OR change it back to a monster in face-up Defense Position. When equipped to a monster by this card's effect, the equipped monster’s ATK and DEF increase by 1000. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.) When this card is destroyed and sent to your Graveyard as a result of battle during your opponent’s turn, it is Special Summoned to the field (face-up attack position) during your next Standby Phase. Celebration of Creation Group: Trap Card Type: Normal When your opponent summons a monster (including flip summons and special summon), make your opponent's turn end. Basic Power-Shield Group: Spell Card Type: Quick-Play After activation, this card is used to equip a face-up monster. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead. Genetic Form-Shifter Group: ???/Effect Type: Earth Level:3 Atk: 110 Def: 900 You can substitute this card for any 1 Fusion-Material Monster. Tribute this face-up card in order to Fuse 2 or more monsters (along with this card) to form a new Fusion Monster. You cannot substitute for any other Fusion-Material Monsters in the current Fusion. Miraculous Scientist Group: Spellcaster/Effect Type: Dark Level: 3 Atk: 300 Def: 300 This card’s effect may be used during your opponent’s turn as well as your own. Pay 1000 Life Points to Special Summon 1 Level 6 or higher Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion monster cannot attack and is returned to your Fusion Deck at the end of turn in which this card’s effect was activated. Psionic Knight of Ying Attribute: Light // Level 4 Type: Warrior/Effect ATK: 1800 / DEF: 1000 When this card is normal summoned successfully, you may Special Summon 1 “Psionic Knight of Yang” from your hand or deck. Increase the ATK of this card by 100 for every face-up “Psionic Knight of Yang” on your side of the field. Psionic Knight of Yang Attribute: Dark // Level 4 Type: Warrior/Effect ATK: 1800 / DEF: 1000 When this card is normal summoned successfully, you may Special Summon 1 “Psionic Knight of Ying” from your hand or deck. Increase the ATK of this card by 100 for every face-up “Psionic Knight of Ying” on your side of the field. Ghost Aura Group: Spell Card Type: Equip-Magic When a Monster equipped with this card is attacked by a monster with ATK higher than the ATK of the selected attack position monster (or DEF if it’s in Defense Position), destroy this equip-card instead. During the end of the battle phase of the turn in which this card is destroyed, this card’s owner may return it to his or her hand. Robotic Phoenix of Gold Attribute: Light // Level 4 Type: Machine/Effect ATK: 2200 / DEF: 2000 As long as this face-up card remains on its controller’s side of the field, this card’s controller may not normal summon, flip summon or special summon any monsters. When this card this destroyed and send to the graveyard, it is automatically special summoned in face up attack mode. This monster may not attack during the same turn in which it is summoned (including flip summon and special summon). |
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#9
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Abra Kadabra
Type:Spell Icon: None Description: Select 1 Spellcaster on your side of the feild. Tribute 1 other monster (other then the selected monster) special summon "Dark Sage" from your hand, deck, or graveyard. Ignore the summoning cost of "Dark Sage" Alakazam Type:Spell Icon:Continous Descrition: As Long as a "Dark Magician", "Dark Magician of Chaos","Dark Magcian Girl", "Dark Sage", or "Dark Eradicator Warlock" is on the feild you may Special Summon a "Rabbit Token" (Level 2 Beast, 0/0). When 3 "rabbit Token" are on the feild you May tribute them to Destroy all cards on your oppenents side of the feild. Cyber Overlord Dragon Type:Monster Level:8 2900/1900 Effect: This card cannot Normal Summoned or set.This Card can only be Special summoned from your hand or Graveyard by Tributing a "Cyber Dragon". As long as this card remains face up on the feild it is treated as "Cyber Dragon" and All Monster with Both "Cyber" and "Dragon" in their name Gains 500 Attack and Defense. |
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#10
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^ nice! love the lil pokemon touch although those rabbit tokens should have some sorta hardcore weakness like maybe they can only be in attack mode or something. lol idk just my opinion. ^_~
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