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Old 02-03-2008, 05:13 PM   #31 (permalink)
Clear_Note
Demon King/Sith Warrior
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My Mood:
Red/Green Aurochs expert level theme deck (Coldsnap Aurochs Stampede). It's awesome!

Demon King and Sith Warrior
Power Level: Over NINE THOUSAND!!!
(Actual PL:9000.01)
Life is like this joke. It's very funny and now it's over.



Last edited by Clear_Note; 02-03-2008 at 05:17 PM.
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Old 06-22-2008, 08:39 PM   #32 (permalink)
Wade8813
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I play. Usually Standard or Extended, but do a lot of misc. Limited formats with friends. I've been out of the loop for the last couple sets, because my friend went to Ireland for a quarter, and I do most of my playtesting with him.

I generally use homebrew control decks. I'm an alright player, but not nearly good enough, so I hope my deck is better than my opponent's. I went to an Extended PTQ about a year ago, and ended up placing fairly highly, despite making so many play mistakes, just because my deck was so much better than my opponents' decks. I was undefeated for like the first 5 rounds.

Last edited by Wade8813; 06-22-2008 at 08:41 PM.
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Old 06-23-2008, 08:01 AM   #33 (permalink)
Constantine
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My Mood:
Do you have a decklist to share?
------
Do you have a decklist?

In the end we're all just chalk lines on the concrete, drawn only to be washed away . .
I'd rather you hate me for everything I am
Than have you love me for something that I'm not

Last edited by Constantine; 06-23-2008 at 08:01 AM. Reason: Automerged Doublepost
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Old 06-23-2008, 08:07 AM   #34 (permalink)
Sim
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I used to play, like, 14 to 12 years ago. First I played a black/white deck, later I changed to black only. Had a nice combo of four Willow-the-Wisps (flying regenerate), four Demonic Hacks (was that its name? I think so), four Nightmares and lots of +3/+0 boosts that cracked most other decks I encountered.

I still have a large box with lots of cards, including many rares, which I haven't touched in 10 years or so. There are many original 2nd and 3rd edition originals, as well as many Dark Moon original releases in there. I guess they are worth a little fortune. But so far, I haven't found the occassion to sell them. Maybe I should look around online if I find someone who can be trusted to sell them for me.

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Old 06-23-2008, 08:10 AM   #35 (permalink)
Ceracyst
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I used to play a lot in high school. In fact some of my whole paychecks were spent on BOXES (not just individuals) of booster packs for whatever current series was out. I spent so much money/time at that card/comic shop that eventually I was given a 'lifetime' discount there. It was a nice perk for the time.

Sadly, I eventually sold all of my 4000+ cards on ebay.

My cousins played with me as well. We'd always do goofy rules though, so the games would last forever. 100 life, and huge decks. We'd add in certain penalties for certain types of cards. Changed stuff up all o the time just to make it more interesting.

I miss it a great deal. I just can't afford it anymore. -_-'


Edit: I forgot to mention that I mostly played destruction decks. Lots of red and black. I loved playing Blue and Red too. I don' tknow why the red decks attracted me the most. I would always find a way to make them work with all combinations of card colors. The hardest was green, for me. Too many creatures to manage.

Oh well. ^_^

Last edited by Ceracyst; 06-23-2008 at 08:13 AM. Reason: oops
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Old 06-23-2008, 05:59 PM   #36 (permalink)
Wade8813
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Quote:
Originally Posted by Constantine View Post
Do you have a decklist to share?
------
Do you have a decklist?
From the PTQ? I don't remember exactly what I had, but I can try to reconstruct it.

UWg Control
1 Tormod's Crypt
3 Engineered Explosives
4 Condemn
2 Sensei's Divining Top
4 Counterspell
4 Hinder
2 Sacred Mesa
3 Trinket Mage
3 Cunning Wish
4 Faith's Fetters
3 Thirst for Knowledge
1 Fact or Fiction

2 Nantuko Monastery
3 Flooded Strand
3 Windswept Heath
2 Breeding Pool
4 Hallowed Fountain
1 Temple Garden
1 Ancient Den
1 Seat of the Synod
4 Plains
4 Islands
1 Forest


Sidedeck
2 Trickbind
3 Tormod's Crypt
2 Wing Shards
1 Fact or Fiction
3 Arcane Laboratory
3 Rule of Law
1 Pithing Needle



Like I said, I don't remember it exactly, but this is the gist of it. CounterTop was the only matchup that I know of that was unfavorable, but it wasn't popular at the time. I lost to it in round 7 I believe, but I think it was the only CounterTop deck in a huge tournament.

The Trinket Mages acted as a toolbox, allowing me to tutor for Crypt, E Explosives, and the Top, plus land if necessary. They also forced me to shuffle my deck, which combos with Top. And having a 2/2 body isn't useless.

Hinder was actually often better than Counterspell. If I had the mana for it, putting the card on the bottom was really handy against all sorts of GY effects. Ichorid, Life from the Loam, flashback, and several other things are all hurt by Hinder.

The same applies for Condemn. It costs only one mana to get rid of a threat, and it puts it on the bottom of the deck, which is helpful. And since I don't care much about the opponents' life totals, the life gain doesn't matter. It also stops Affinity from using Modular, which is huge.

Sacred Mesa was one of the best win conditions. It was like Meloku on crack. Since it's an enchantment, a lot of decks had no answer for it, and when they do answer it, I'd still have several 1/1 flyers on the board. If they can't kill it, I can chump block forever, or even kill guys, and eventually swing across with a dozen or more Pegasi tokens.

Cunning Wish is pretty obvious, but some of my targets for it weren't. Trickbind was useful against a lot of effects, but especially TEPS. Playing Cunning Wish for Wing Shards automatically gives you storm count, which is really handy at times.

Faith's Fetters was often like Vindicate, but better. It does cost one more, but the color requirements are easier. It can hit man lands, creatures, Jitte, etc. Their card didn't die, so any GY effects are prevented. And the 4 life gain is really handy against aggressive decks.

Nantuko Monastery is one of the best manlands ever made. It's not hard to get threshold, and GW is incredibly cheap. And it gives you a 4/4 first strike until EoT. People would forget about it all the time, and lose their guy to it. The first strike makes it a lot harder to send a guy at it then burn it out. And of course it can be hard to kill.

I ran a lot of basic lands because Blood Moon was seeing play, and in fact I won a match and tied another because I had so many basics, and the fetch lands could bring them out.

In the side, the Arcane Lab and Rule of Law were my tech against TEPS. It's hard to get a storm count if you can only play one card per turn.

Last edited by Wade8813; 06-23-2008 at 06:01 PM.
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