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Old 12-30-2007, 02:57 PM   #1 (permalink)
TurboniumNY
The Pumpkin Mod
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Yugioh: Gladiator's Assault Spoiler

http://dmcomet.net/glas.txt

Quote:
HOW TO READ THIS FILE?
Monster:
(Card Set)-(Card Number)
(Card Name)
(Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense)
(Effect)

Magic/Trap:
(Card Set)-(Card Number)
(Card Name)
(Type of Magic/Trap)
(Effect)
-----------------------------------------------
Rarity List for this set:
Holographic Rare (1):
Elemental Hero - Chaos Neos (036)

Ultra/Ultimate Rare (5):
Cloudian - Eye of the Typhoon (005)
Gladial Beast - Alexander (017)
Elemental Hero - Chaos Neos (036)
Evil Hero Inferno Wing (038)
Gladial Beast - Heraclenos (044)

Super Rare (9):
Evil Hero Malicious Edge (003)
Gladial Beast - Sparticus (018)
Councilor of Shien - Enishi (032)
Elemental Hero Plasma Viceman (037)
Evil Hero Dark Gaia (040)
Super Vehicroid - Stealth Union (041)
Dark Fusion (047)
No Entry!! (064)
Energy Absorbing Box (075)

Rare (18):
Evil Hero Hell Gainer (004)
Cloudian - Sheep Cloud (008)
Cloudian - Cirrostratus (011)
Cloudian - Altos (012)
Truckroid (014)
Stealthroid (015)
Expressroid (016)
Gladial Beast - Murmillo (019)
Gladial Beast - Laquer (021)
Antique Gear Knight (029)
Goblin Assassination Team (030)
Alien Telepath (034)
Evil Hero Lightning Golem (039)
Dungeon of Gladial Beast - Colossus (054)
Resting Gladial Beast (058)
Ascending Air Current (067)
Release of Rock Fossil (068)
Cell Bursting Virus (076)

Normal Rare (4):
Gladial Beast - Secutor (024)
Swing of Reminiscence (046)
Soul Absorbing Bamboo Sword (060)
Unlucky Report (080)
------------------------------------------------------
GLAS-JP001
Servant of Six Warmasters
Earth/Warrior/3/200/2000
Normal Monster

GLAS-JP002
Cloudian - Smoke Ball
Water/Angel/1/200/600
Normal Monster

GLAS-JP003
Evil Hero Malicious Edge
Earth/Demon/7/2600/1800
When there's monster(s) on opponent's field, this card can be summoned with one sacrifice. When this card attacks a monster in
defense mode, and the attack strength is higher than that defense strength, deal battle damage to opponent equal to the difference.
Super Rare

GLAS-JP004
Evil Hero Hell Gainer
Earth/Demon/4/1600/0
By removing this card from the game during Main Phase 1 of your turn, a face-up Demon type monster on your field can attack 2
times in a Battle Phase. If this effect is used, special summon this card to your field in face-up attack mode at the 2nd of your
Standby Phase.
Rare

GLAS-JP005
Cloudian - Eye of the Typhoon
Wind/Aqua/8/3000/1000
This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card.
When this card declared attack, change the mode of all face-up monsters outside of [Cloudian] cards on the field.
Ultra/Ultimate Rare

GLAS-JP006
Cloudian - Ghost Fog
Water/Demon/1/0/0
This card cannot be special summon. The battle damages from this card battling to both players become 0. When this card is
destroyed as a result of battle, put number of Fog Counters to face-up monster(s) on the field equal to the level of the
opponent's monster that destroy this card.

GLAS-JP007
Cloudian - Nimbusman
Water/Angel/5/1000/1000
This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card.
When this card is sacrificed summoned, you may sacrifice any number of Water attribute monster(s) on your field. When this card is
successfully Sacrifice Summoned, put a number of Fog Counters on this card equal to number of Water attribute monsters you
sacrificed. Increase this card's attack strength by 500 for each Fog Counter.

GLAS-JP008
Cloudian - Sheep Cloud
Water/Angel/1/0/0
When this card is sent to Graveyard from field as result of battle, special summon 2 [Cloudian Token] (Water/Angel/1/0/0) to
your field in defense mode. The Tokens cannot be sacrifice for sacrifice summon outside of for a [Cloudian] monster.
Rare

GLAS-JP009
Cloudian - Poison Cloud
Water/Demon/3/0/1000
When this face-up card is destroyed as a result of battle and sent to Graveyard, destroy the monster that destroy this card,
and deal 800 damages to opponent.

GLAS-JP010
Cloudian - Acid Cloud
Water/Angel/4/500/0
This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card.
When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the
field. Remove 2 Fog Counters from this card, destroy a Magic/Trap card on the field.

GLAS-JP011
Cloudian - Cirrostratus
Water/Angel/4/900/0
This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card.
When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the
field. Remove 2 Fog Counters from this card, destroy a monster on the field.
Rare

GLAS-JP012
Cloudian - Altos
Water/Angel/4/1300/0
This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card.
When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the
field. Remove 3 Fog Counters from this card, randomly discard a card from opponent's hand.
Rare

GLAS-JP013
Cloudian - Turbulence
Water/Angel/4/800/0
This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card.
When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the
field. Remove a Fog Counter from this card to special summon a [Cloudian - Smoke Ball] from a deck or Graveyard.

GLAS-JP014
Truckroid
Earth/Machine/4/1000/2000
When this card destroys an opponent's monster and sent it to Graveyard as result of battle, equip the destroyed to this card as
an equip card. Increase this card's attack strength by the attack strength of the equipped monster card(s).
Rare

GLAS-JP015
Stealthroid
Dark/Machine/4/1200/0
When there is another [Roid] monster on your field outside of this card, at the end of your Battle Phase which this card battled,
destroy a Magic/Trap card on the field.
Rare

GLAS-JP016
Expressroid
Earth/Machine/4/400/1600
When this card is successfully summoned, Reverse Summoned, or Special Summoned, you can add 2 [Roid] monsters from your Graveyard
outside of [Expressroid] to your hand.
Rare

GLAS-JP017
Gladial Beast - Alexander
Light/Beast/6/2400/600
This card cannot be special summon outside of by effect of [Gladial Beast - Dichaeri]. When this card is successfully special
summon when this card is face-up on your field, this card is not affect by the effect of Magic cards. When this card battles,
by returning this card to your deck at the end of Battle Phase, then special summon a [Gladial Beast] monster from your deck
outside of [Gladial Beast - Alexander].
Ultra/Ultimate Rare

GLAS-JP018
Gladial Beast - Sparticus
Earth/Dino/5/2200/600
This card cannot be special summon outside of by effect of [Gladial Beast - Hoplomas]. When this card is successfully special
summon, add a [Combat Weapon] Equipment Magic card to your hand from your deck. When this card battles, by returning this card
to your deck at the end of Battle Phase, special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast
- Sparticus].
Super Rare

GLAS-JP019
Gladial Beast - Murmillo
Water/Fish/3/800/400
When this card is successfully special summon by effect of a [Gladial Beast] effect monster, destroy a face-up monster on the
field. When this card battles, by returning this card to your deck at the end of Battle Phase, special summon a [Gladial
Beast] monster from your deck outside of [Gladial Beast - Murmillo].
Rare

GLAS-JP020
Gladial Beast - Bestoarii
Wind/Bird/4/1500/800
When this card is successfully special summon by effect of a [Gladial Beast] effect monster, destroy a Magic/Trap card on the
field. When this card battles, by returning this card to your deck at the end of Battle Phase, special summon a
[Gladial Beast] monster from your deck outside of [Gladial Beast - Bestoarii].

GLAS-JP021
Gladial Beast - Laquer
Light/Beast-Warrior/4/1800/400
When this card is successfully special summon by effect of a [Gladial Beast] effect monster, this card's original attack
strength becomes 2100. When this card battles, by returning this card to your deck at the end of Battle Phase, special
summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Laquer].
Rare

GLAS-JP022
Gladial Beast - Hoplomas
Earth/Rock/4/700/2100
When this card is successfully special summon by effect of a [Gladial Beast] effect monster, this card's original defense
strength becomes 2400. When this card battles, by returning this card to your deck at the end of Battle Phase, special
summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Hoplomas].

GLAS-JP023
Gladial Beast - Dichaeri
Earth/Beast/4/1600/1200
When this card is successfully special summon by effect of a [Gladial Beast] effect monster, this card can attack 2 turns
during a Battle Phase. When this card battles, by returning this card to your deck at the end of Battle Phase, special
summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Dichaeri].

GLAS-JP024
Gladial Beast - Secutor
Wind/Reptile/4/400/300
When this card is successfully special summon by effect of a [Gladial Beast] effect monster, at the end of Battle Phase this
card battles, special summon 2 [Gladial Beast] monsters from your deck outside of [Gladial Beast - Secutor].
Normal Rare

GLAS-JP025
Slave Ape
Earth/Beast/2/700/300
When this card is destroy as a result of battle and sent to Graveyard, you may special summon a [Gladial Beast] monster with
level 4 or less from your deck to your field.

GLAS-JP026
Curser of Spartkua
Earth/Spellcaster/4/400/2000
When this card is face-up on the field, whenever a monster is special summon from deck, deal 500 damages to opponent.

GLAS-JP027
Infinity Dark
Dark/Demon - Dual/4/1500/1200
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- When this card declares attack, you may change the mode of a face-up monster on opponent's field.

GLAS-JP028
Magic Slime
Water/Aqua - Dual/3/700/1200
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- All Battle Damages done to the controller as a result of this card battling is done to the opponent.

GLAS-JP029
Antique Gear Knight
Earth/Machine - Dual/4/1800/500
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- When this card attacks, until end of Damage Step opponent cannot activate Magic/Trap cards.
Rare

GLAS-JP030
Goblin Assassination Team
Dark/Beast-Warrior/4/1300/0
This card can attack opponent directly. When this card attacks, put it in defense mode at End of Battle Phase. This card's
mode cannot be change until end of your next turn.
Rare

GLAS-JP031
Legend Gambler
Dark/Spellcaster/4/500/1400
Flip 3 Coins. If all 3 are Heads, destroy all monsters on opponent's field. If 2 are heads, randomly discard a card
from opponent's hand. If 1 is head, destroy a card on your field. If all 3 are tails, you discard all cards from hand. This
effect can only be activated once per turn during your Main Phase.

GLAS-JP032
Councilor of Shien - Enishi
Light/Warrior/6/2200/1200
This card cannot be Normal Summon. This card cannot be special summon outside of by removing 2 [Six Warmasters]
monsters from your Graveyard from the game. Destroy a face-up monster on the field. If this effect is activated, this card
cannot declare attack during this turn. This effect can only be activated once per turn.
Super Rare

GLAS-JP033
Relic of Six Warmasters
Earth/Warrior - Union/3/500/500
Once during your Main Phase, you can equip this card to a [Six Warmasters] monster as an Equip card, or remove it from equipment
and special summon this card in face-up attack mode. When this card becomes an Equip card by this effect, increase the attack
and defense strength of the equipped monster by 500. When the equipped monster destroys an opponent's monster as a result of
battle, draw a card. (A monster can only have one Union monster equipped on it. When the equipped monster is destroy, destroy
this card instead)

GLAS-JP034
Alien Telepath
Fire/Reptile/4/1600/1000
You can remove an "A Counter" from an opponent's monster to destroy a Magic/Trap card on the field. This effect can only be
activated once per turn. When monsters with "A Counter" battle with an [Alien] monster, decrease the attack and defense strength
by 300 for each "A Counter" on them.
Rare

GLAS-JP035
Alien Hypno
Water/Reptile - Dual/4/1600/700
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- Gain control of an opponent's monster with "A Counter". At the end of your turn, remove an "A Counter" from that
monster. If all "A Counters" are removed from that monster, destroy it.

GLAS-JP036
Elemental Hero Chaos Neos
Dark/Warrior - Fusion/9/3000/2500
[Elemental Hero Neos] + [Neospacian Black Panther] + [Neospacian Glow Moss]
This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card
[Fusion] is not required). Return this card to Fusion Deck at End Phase, and set all face-up monsters on the field. Flip 3
coins, this card gains the following effect according to number of heads. This effect can only be activated once per turn during
your Main Phase.
- 3: Destroy all monsters on opponent's field
- 2: Negate the effect of all effect monsters on opponent's field this turn.
- 1: Return all monsters on your field back to owner's hand.
Ultra/Ultimate/Holographic Rare

GLAS-JP037
Elemental Hero Plasma Viceman
Light/Warrior - Fusion/8/2600/2300
[Elemental Hero Sparkman] + [Elemental Hero Edgeman]
This card cannot be special summon outside of by Fusion Summon. When this card attacks a monster in defense mode, and this
card's attack strength is higher than the defense strength of the defending monster, deal battle damages to opponent equal to
that difference. Discard a card from your hand, destroy a monster in face-up attack mode on opponent's field.
Super Rare

GLAS-JP038
Evil Hero Inferno Wing
Fire/Demon - Fusion/6/2100/1200
[Elemental Hero Featherman] + [Elemental Hero Burst Lady]
This monster can only be special summon from Fusion Summon from [Dark Fusion]. When this card attacks a monster in defense mode,
and the attack strength is higher than that defense strength, deal damages to opponent's life. When this card destroyed a monster
as result of battle and sent it to Graveyard, deal damage to opponent equal to the higher value of attack strength and defense
strength of the destroyed monster.
Ultra/Ultimate Rare

GLAS-JP039
Evil Hero Lightning Golem
Light/Demon - Fusion/6/2400/1500
[Elemental Hero Sparkman] + [Elemental Hero Clayman]
This monster can only be special summon from Fusion Summon from [Dark Fusion]. You can destroy monster on the field. This effect
can only be activate once per turn.
Rare

GLAS-JP040
Evil Hero Dark Gaia
Earth/Demon - Fusion/8/?/0
Demon Type monster + Rock type monster
This monster can only be special summon from Fusion Summon from [Dark Fusion]. This card's original attack strength is equal to
the combine value of the attack strengths of the Fusion material monsters. When this card declares attack, you can change all
monsters in defense mode on opponent's field to face-up attack mode. (At this time, effect of Reverse effect monster would not be
activate).
Super Rare

GLAS-JP041
Super Vehicroid - Stealth Union
Earth/Machine - Fusion/9/3600/3000
[Truckroid] + [Expressroid] + [Drillroid] + [Stealthroid]
Once per turn during your Main Phase you can choose a non-Machine type monster on the field and equipped it onto this card as
an equip card. When a monster is equipped by this effect, this card can attack all monsters on opponent's field once. When this
card attacks, half this card's original attack strength. When this card attacks monster in defense mode, and the attack strength
of this card is higher than the defense strength, deal Battle damages to opponent equal to the difference.
Super Rare

GLAS-JP042
Super Composite Beast Raptenos
Light/Dragon - Fusion/8/2200/2200
Dual Monsters x2
When this card is face-up on the field, all face-up Dual monsters on the field that is treated as Normal Monster would be
treated as it was re-summoned.

GLAS-JP043
Gladial Beast - Geordias
Dark/Dino - Fusion/7/2600/1500
[Gladial Beast - Sparticus] + [Gladial Beast] monster
This card can only be special summon from Fusion deck by returing the above cards from your field to your deck (the Magic card
[Fusion] is not required). When this card destroys a monster as result of battle and sent it to Graveyard, deal damages to
opponent equal to the defense strength of that monster. When this card battles, by returning this card to your Fusion deck
at the end of Battle Phase, special summon 2 [Gladial Beast] monsters from your deck outside of [Gladial Beast - Sparticus].

GLAS-JP044
Gladial Beast - Heraclenos
Fire/Beast-Warrior - Fusion/8/3000/2800
[Gladial Beast - Laquer] + [Gladial Beast] monsters x2
This card can only be special summon from Fusion deck by returning the above cards from your field to your deck (the Magic card
[Fusion] is not required). When this card is face-up on the field, by discarding a card from your hand, negate the activation of
a Magic/Trap card and destroy it.
Ultra/Ultimate Rare

GLAS-JP045
Contact Out
Magic - Quickplay
Return a face-up [Neos] Fusion monster from your field to Fusion deck. Also, if the group of Fusion material monsters for the
monster returned to Fusion deck are in your deck, you may special summon that group to your field.

GLAS-JP046
Swing of Reminiscence
Magic - Normal
Special Summon a Normal Monster from your Graveyard. The Special Summoned monster is destroyed during the End Phase of this turn.
Normal Rare

GLAS-JP047
Dark Fusion
Magic - Normal
Choose from your hand and/or field monsters required for a Fusion monster and send them to Graveyard, special summon a Demon
type Fusion monster from Fusion deck. The monster special summon by this card cannot be target or affect by the effect of
opponent's Magic, Trap, and monster effect during this turn. (This special summon is treated as a Fusion summon)
Super Rare

GLAS-JP048
Diamond-Dust Cyclone
Magic - Quickplay
Choose a monster with 4 or more Fog Counters on it to activate. Destroy the chosen monster, and for each 4 Fog Counters on the
destroyed monster, draw a card from your deck.

GLAS-JP049
Summon Cloud
Magic - Continuous
When you have no monster on your field, you can special summon a [Cloudian] monster from your hand or Graveyard with level 4 or
less to your field. This effect can only be activated once per turn during your Main Phase. If special summon from Graveyard
destroy this card.

GLAS-JP050
Lucky Cloud
Magic - Normal
When more than 2 [Cloudian] monsters with the same name are Summoned, Reverse Summoned, or Special Summoned during the activated
turn, draw 2 cards from your deck at End Phase.

GLAS-JP051
Fog Control
Magic - Quickplay
Sacrificed a face-up [Cloudian] monster on your field, put 3 Fog Counters on a face-up monster on the field.

GLAS-JP052
Cloudian Squall
Magic - Continuous
During each of your Standby Phase, put a Fog Counter on all face-up monsters on the field.

GLAS-JP053
Special Dual Summon
Magic - Quickplay
Choose a face-up Dual monster on your field, treated it as it was re-summoned. At the End Phase of this turn, return the
chosen Dual monster to hand.

GLAS-JP054
Dungeon of Gladial Beast - Colossus
Magic - Field
Whenever a monster is special summon from a deck, put a Counter onto this card. Increase the attack and defense strength of
all face-up [Gladial Beast] monsters on the field by 100 for each counter on this card. When this card is destroyed, you can
discard a [Dungeon of Gladial Beast - Colossus] from your hand and this card is not destroyed.
Rare

GLAS-JP055
Combat Weapon of Gladial Beast - Halberd
Magic - Equipment
Can only be equipped on [Gladial Beast] monster. When the equipped monster attacks at the end of Damage Step, destroy a Magic
or Trap card on the field. When the equipped monster is return to deck from your field and this card is sent to Graveyard as
result, return this card to your hand.

GLAS-JP056
Combat Weapon of Gladial Beast - Gladius
Magic - Equipment
Can only be equipped on [Gladial Beast] monster. Increase the attack strength of the equipped monster by 300. When the equipped
monster is return to deck from your field and this card is sent to Graveyard as result, return this card to your hand.

GLAS-JP057
Combat Weapon of Gladial Beast - Manica
Magic - Equipment
Can only be equipped on [Gladial Beast] monster. When this card is equipped, the equipped monster cannot be destroyed in Battle
(Damage Calculation is still done). When the equipped monster is return to deck from your field and this card is sent to
Graveyard as result, return this card to your hand.

GLAS-JP058
Resting Gladial Beast
Magic - Normal
Return 2 [Gladial Beast] cards from your hand into your deck. Afterward, draw 3 cards from your deck.
Rare

GLAS-JP059
Gladial Return
Magic - Normal
Return 3 [Gladial Beast] cards from your Graveyard into deck. Afterward, draw a card.

GLAS-JP060
Soul Absorbing Bamboo Sword
Magic - Continuous
Choose a monster equipped with a [Bamboo Sword] equipment Magic card. When the chosen monster deals battle damage to opponent,
your opponent skip his/her next Draw Phase. Destroy this card during your 2nd Standby Phase after this card is activated.
Normal Rare

GLAS-JP061
Reasoning of Six Warmasters
Magic - Quickplay
Send a face-up [Six Warmasters] monster on your field to Graveyard to activate. Special summon a [Six Warmasters] monster
from your Graveyard to your field.

GLAS-JP062
"A" Cell Nurturing Device
Magic - Continuous
When "A Counter(s)" are removed from field, put an "A Counter" on this card. When this card is destroy, put all "A Counter"
on this card to any amount of face-up monsters on the field.

GLAS-JP063
Over Limit
Trap - Normal
Pay 500 lifepoints. Special summon as many Normal monster as possible with attack strength 1000 or less that was destroyed as
result of battle this turn to your field.

GLAS-JP064
Entry Forbidden! No Entry!!
Trap - Normal
Change all monsters in attack mode on the field to defense mode.
Super Rare

GLAS-JP065
Natural Disaster
Trap - Continuous
When an opponent's card is send to Graveyard by the effect of a [Cloudian] monster, deal 500 damage to opponent.

GLAS-JP066
Rainstorm
Trap - Normal
Choose a face-up [Cloudian] monster on your field to activate. Decrease the attack strength of that monster to activate
the following effect(s):
- Decrease 1000 points, destroy a Magic or Trap card on opponent's field.
- Decrease 2000 points, destroy 2 cards on opponent's field.

GLAS-JP067
Ascending Air Current
Trap - Normal
Can be activated by removing all Fog Counters from the field. Deal damages to opponent equal to number of Fog counter removed x300.
Rare

GLAS-JP068
Release of Rock Fossil
Trap - Continuous
Choose one of your Rock type monster that is removed from game and special summon it to the field. When this card leaves the
field, destroy that monster. When the monster is destroyed, destroy this card.
Rare

GLAS-JP069
Radiance Absorbing Magic Mirror
Trap - Continuous
When this card is face-up on the field, the effects of Light attribute monster activated in Graveyard or on the field are negated.

GLAS-JP070
Darkness Absorbing Magic Mirror
Trap - Continuous
When this card is face-up on the field, the effects of Dark attribute monster activated in Graveyard or on the field are negated.

GLAS-JP071
Disarm
Trap - Counter
Return a [Gladial Beast] card from your hand to deck. Negate the activation of a Magic card and destroy it.

GLAS-JP072
Parry
Trap - Counter
Return a [Gladial Beast] card from your hand to deck. Negate the activation of a Trap card and destroy it.

GLAS-JP073
Armor of God-Speed
Trap - Continuous
When you draw a [Six Warmasters] monster during your Draw Phase, you can reveal it to opponent and special summon that to your field.

GLAS-JP074
Living Blade Technique of Various Blades
Trap - Normal
Special Summon 2 [Six Warmasters] monsters from your Graveyard to field in attack mode. Destroy the monsters special summon
by this card's effect at the end of turn, and you receive damages equal to the total attack strength of the 2 monsters.

GLAS-JP075
Energy Absorbing Board
Trap - Normal
When the effect of an opponent's card deals damages to your lifepoints, negate that damage, and you gain lifepoints equal to
the damages negated.
Super Rare

GLAS-JP076
Cell Bursting Virus
Trap - Normal
Can be activated when an opponent's monster with "A Counter(s)" on it declares attack. Destroy all monsters on opponent's field
that are in attack mode.
Rare

GLAS-JP077
Destruct Circle - A
Trap - Normal
Destroy a face-up monster with "A Counter(s)" on it. Both player receive 1000 damages.

GLAS-JP078
Sub-Space Jump Device
Trap - Normal
Exchange control of a monster on your field with an opponent's monster with "A Counter(s)" on it.

GLAS-JP079
Misrevive
Trap - Normal
Choose an opponent's monster in his/her Graveyard, and special summon it to opponent's field in face-up defense mode.

GLAS-JP080
Unlucky Report
Trap - Normal
Your opponent can perform their next Battle Phase twice.
Normal Rare
======================================
TCG Exclusive cards:
GLAS-EN000
Gladiator Beast Octavius (Jp.: Gladial Beast Octavius)
Light/Winged Beast(Bird)/7/2500/1200
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the
end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card.
("S&B translated style" text):When this card is successfully special summon by effect of a [Gladial Beast] effect monster, destroy a set Magic/Trap card on the
field. When this card battles, at the end of Battle Phase return this card to your deck unless you discard a card from hand.

GLAS-EN081
Gladiator Beast Tarox (Jp.: Gladial Beast Torax)
Water/Fish/3/1400/400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card
attacked or was attacked, you can return it to the Deck to draw 1 card.
("S&B translated style" text):When this card is successfully special summon by effect of a [Gladial Beast] monster, at the end of Battle Phase this card
battles, you can return this card to deck to draw a card.

GLAS-EN082
Test Tiger
Earth/Beast/3/600/300
If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return one
"Gladiator Beast" you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned
monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast".
("S&B translated style" text):When there is a [Gladial Beast] monster on your field, you can special summon this card from hand. Sacrifice this card, return
a [Gladial Beast] monster on your field to deck, then special summon a [Gladial Beast] monster from your deck. That monster
is treated as it was special summoned by the effect of [Gladial Beast] monster.

GLAS-EN083
Defensive Tactics
Trap - Normal
Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any
Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck.
("S&B translated style" text):Can be activate when there is a [Gladial Beast] monster on your field. All monsters controlled by you cannot be destroyed as
result of Battle during this turn, and reduce all Battle Damages dealt to you to 0. Put this card to the bottom of your deck.

GLAS-EN084
Dragon Ice
Water/Dragon/5/1800/2200
When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard.
There can only be 1 face-up "Dragon Ice" monster on the field.
("S&B translated style" text):When opponent special summoned a monster, you can discard a card from hand to special summon this card from your hand or Graveyard.
Only one [Dragon Ice] can be on the field at once.

GLAS-EN085
Tongue Twister
Dark/Fiend(Demon)/6/400/300
If this card is Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
("S&B translated style" text):When this card is successfully sacrifice summoned, when it's sent from field to Graveyard, draw 2 cards from deck and remove
this card from the game.

GLAS-EN086
Skreech
Water/Reptile/4/1500/400
When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard.
("S&B translated style" text):When this card is destroyed as result of battle, choose 2 Water attribute monsters from your deck and send them to Graveyard.

GLAS-EN087
Royal Firestorm Guards
Fire/Pyro/4/1700/1200
When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2
cards.
("S&B translated style" text):When this card is successfully summoned, choose 4 Pyro type monsters in your Graveyard and return them into your deck, then draw
2 cards.

GLAS-JP088
Veil of Darkness
Magic - Continuous
During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
("S&B translated style" text):At your Draw Phase, if you draw a Dark attribute monster, you can reveal it to opponent an sent it to Graveyard to draw a card.

GLAS-JP089
Security Orb
Trap - Normal
Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down
card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on
the field.
("S&B translated style" text):Can be activate when an opponent's monster declares attack. Change the mode of that monster. When this set card is destroyed
and sent to Graveyard by effect of opponent's Magic/Trap card, destroy a monster on the field.

GLAS-EN090 (VB09-JP001)
Necroface
Dark/Zombie(Undead)/4/1200/1800
When this card is Normal Summoned, shuffle all removed from play cards into their owner's Decks. This card gains 100 ATK for
each of those cards. When this card is removed from play, both players remove from play the top 5 cards from their Deck.
("S&B translated style" text):When this card is successfully summoned, shuffle all cards removed from game into respective deck. Increase this card's attack
strength by each card shuffled this way * 100. When this card is removed from the game, removed the top 5 cards on each deck
from the game.

GLAS-EN091 (LE4-004)
Gil Garth (Gil Gars)
Dark/Fiend(Demon)/4/1800/1200
Normal Monster

GLAS-EN092 (LE5-003)
Soul Taker
Magic - Normal
Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
("S&B translated style" text):Destroy one of opponent's face-up monsters on the field. Afterward, your opponent gain 1000 lifepoints.

GLAS-EN093 (LE5-004)
Magic Formula (Tomb of Magics)
Magic - Equipment
Equip only to "Dark Magician" or "Dark Magician Girl" The equipped monster gains 700 ATK. When this card is sent from the field
to the Graveyard, gain 1000 Life Points.
("S&B translated style" text):This card can only be equipped on [Black Magician] or [Black Magician Girl]. The equipped monster's attack strength would
be increase by 700. When this card is sent to Graveyard from the field, you gain back 1000 lifepoints.

GLAS-EN094 (LE5-009)
Silent Doom (Silent Dead)
Magic - Normal
Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.
("S&B translated style" text): Special Summon a Normal Monster in your Graveyard to your field in defense mode. When that card is on the field, it cannot attack.
This set was recently released in the US; these are approximate translations from the Japanese texts. Enjoy
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Old 12-31-2007, 04:07 PM   #2 (permalink)
Clear_Note
Demon King/Sith Warrior
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Posts: 751
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Re: Yugioh: Gladiator's Assault Spoiler

Cool. I bought a few packs and the only thing that sucks is that if you're not playing a Cloudian or a Gladiator deck, it's pointless to buy one of these. I started played a Gladiator Deck, but now I switched to a Dark deck until I get all the Gladiators.

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Power Level: Over NINE THOUSAND!!!
(Actual PL:9000.01)
Life is like this joke. It's very funny and now it's over.


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Old 12-31-2007, 05:09 PM   #3 (permalink)
DarkLiger
Registered Member
Posts: 13
Re: Yugioh: Gladiator's Assault Spoiler

The sets does also help out Samurai decks with Enishi, Spirit of the Six Samurai and Cunning of the Six Samurai
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Old 01-02-2008, 12:46 PM   #4 (permalink)
TurboniumNY
The Pumpkin Mod
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Re: Yugioh: Gladiator's Assault Spoiler

I myself haven't bought any packs as I only need the Samurai cards. I admit that the Gladiator Beast is an interesting mechanics that has a lot of potential.
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Old 01-03-2008, 07:42 PM   #5 (permalink)
Henskie
The Super Pimp of GF
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I bought a few packs and I am more or less unimpressed but I like the evil heroes
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